- For the card game, see Sim City Bridge Society.
A bridge is a concept in The Sims 2 and The Sims 3, wherein cars and/or Sims can cross bodies of water in a dry way without the use of boats.
The Sims 2[]
A bridge object is available in Edit Town mode. One has been placed in Veronaville by default. However, cars will not actually be shown driving over the bridges.
The Sims 3[]
Car bridges became more or less standardized and solidified world objects in World Adventures, and cars and Sims will merrily use them.
Before World Adventures, the situation was going less well: Riverview used fake bridges whose sides are detachable; while in Barnacle Bay, the bridge to Palace Prow can simply be clicked on, moved, or even deleted in Edit Town mode (It is probably a bad idea to save a savefile after having done any of those things).
On paper, boats can drive (and Sims can swim) under all bridges except the Riverview bridges and the Twinbrook wood bridges.
Bridge objects[]
Roaring Heights uniquely made its bridge types available in Buydebug, but the bridges are so large that they require Moveobjects in order to be placed in this way. Cars and Sims also won't cross bridges placed through Buydebug alone.
Large Bridge[]
Large Bridge | |
---|---|
Game | Roaring Heights |
Buyability | Buydebug |
Price in game | §0 |
Size | 183x15 ± 2 |
Structural Steel Bridge[]
Structural Steel Bridge | |
---|---|
Game | Roaring Heights |
Buyability | Buydebug |
Price in game | §0 |
Size | 81x15 ± 1 |
Custom lots and Build Mode bridges[]
Starting in The Sims 2, word quickly spread among players how to make bridges over ponds by using foundations, for instance on residential lots and in parks. Though the technique was rarely used by Maxis, it was frequently used by many players.
This technique then escalated with the release of The Sims 3: World Adventures, where what appears to have been a lack of playtesting, led to cross-river custom lots becoming placeable at two spots in Al Simhara and one in Champs Les Sims, where bridges (or simply flattening the terrain) could be built. Such bridges would dramatically cut down the travel time to The Island Estate and The Little Island, but would also remove all fishing spawners in the rivers.
Starting at Patch 55, official support for cross-river lots were added to worlds like Riverview, while removing the The Island Estate exploit. However, the patch also made Sims' pathfinding far, far more inclined to swim or take a taxi boat across the rivers instead of walking on the bridges, rendering Build Mode bridges no longer needed for river crossing.
Gallery of bridges[]
Other gallery[]
Notes[]
- The Sims 3 worlds with no known bridges by default: Sunset Valley, Appaloosa Plains, Starlight Shores, Sims University, Oasis Landing, Hidden Springs, Lunar Lakes, Lucky Palms, Sunlit Tides, Aurora Skies, and Midnight Hollow.