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Merge
This article or section is being considered for merging with Jock (career). Reason: Other similar careers are under one parent-like group (Fashion/Retail Clothing, Architecture/Construction, etc.), this seems no different of a situation.
For other meanings, see Athletic (disambiguation).

Professional sports is a career track in the base game of all four installments in The Sims series. It also appears in The Sims 2 for console.

The Sims[]

The pro athlete career track is one of the ten basic career tracks for The Sims. It has the second-lowest starting pay at rank 1 but the second-highest at rank 10, behind only entertainment for both distinctions. At rank 10, it is also in a three-way tie with entertainment and science for having the best ratio of pay to friends required ($1300/13 friends = $100/friend).

Pro Athlete Career Levels
1) Team Mascot
A young athlete has to start somewhere--even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay--but at least you can watch the game from up close. Besides water, the coach also expects you to prepare the players' snacks... a lot of snacks. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
12:00 - 18:00
12001800
Friend Requirement 0
§110/day
2) Minor Leaguer
A scout spotted you in a local pickup game and figured you had talent. Welcome to the "Llamas," Sim City's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friend Requirement 0
§170/day
3) Rookie
Advancing into the pros, you start out with the league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope an injury doesn't slow your advancement. Cooking 0 Mechanical 0 Charisma 0
Body 2 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friend Requirement 0
§230/day
4) Starter
You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape--this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. Cooking 0 Mechanical 0 Charisma 0
Body 5 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friend Requirement 1
§300/day
5) All-Star
You've become a household name in Sim City. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. Cooking 0 Mechanical 1 Charisma 1
Body 6 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friend Requirement 3
§385/day
6) MVP
You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium--and that fills your pay envelope. Meanwhile, family and mate (and even your house) might need attention too. Cooking 0 Mechanical 2 Charisma 2
Body 7 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friend Requirement 5
§510/day
7) Superstar
Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities, you may be retiring much sooner than you think. Cooking 1 Mechanical 2 Charisma 3
Body 8 Logic 0 Creativity 0
09:00 - 16:00
09001600
Friend Requirement 7
§680/day
8) Assistant Coach
You're retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love--although this time you'll be carrying a play-book. Make sure you're still networking with friends because your relationships and creativity are going to get you further than your body skill can. Cooking 2 Mechanical 2 Charisma 4
Body 9 Logic 0 Creativity 1
09:00 - 14:00
09001400
Friend Requirement 9
§850/day
9) Coach
More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. Cooking 3 Mechanical 2 Charisma 6
Body 10 Logic 0 Creativity 2
09:00 - 15:00
09001500
Friend Requirement 11
§1,000/day
10) Hall of Famer
You are now a "living legend." The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! Cooking 4 Mechanical 2 Charisma 9
Body 10 Logic 0 Creativity 3
09:00 - 15:00
09001500
Friend Requirement 13
§1,300/day
A Hall of Famer will eventually change careers and become a Mountain Climber in the X-treme career track.

Pro Athlete Chance Cards
1) Team Mascot
No chance cards for this level.
2) Minor Leaguer
No chance cards for this level.
3) Rookie
Congratulations! You've been voted "Rookie of the Year!" You receive a hike in Charisma and a generous §3,000 payment for commercial endorsements. Positive
Earned Money +§3,000 Charisma +1
4) Starter
No chance cards for this level.
5) All-Star
Congratulations! You've accepted an offer to play for the Metropolis Pigeons. Your Charisma goes up and you receive a §4,000 bonus. Positive
Earned Money +§4,000 Charisma +1
6) MVP
Positive/Negative
7) Superstar
You had to go really long to win today's game. You made the catch but you suffered a back injury in the process losing you 2 Body points. Negative
Body -2
8) Assistant Couch
No chance cards for this level.
9) Coach
No chance cards for this level.
10) Hall of Famer
Rather than retire and fade away into sports history you decide to take up a new challenge. Mountain climbing should do the trick. You are now in the X-treme career. Positive
Change to the X-Treme career track as a Mountain Climber.

The Sims 2[]

The athletic career track in The Sims 2 is centered around the taming of the body, and as such, the body skill is primary, with inspiration and understanding of the body pushing the lowly mascot into athletic stardom, then into coaching, and finally into recognition as a Hall of Famer. This track has the highest paying level 10 job of any base-game career track in The Sims 2. The career reward unlocked at level 5 (All Star) is the Exerto Punching Bag, a 2x2 punching bag which raises fun and builds the body skill, along with hobby enthusiasm for sports.[TS2:FT] If Apartment Life is installed, Jocks are likely to work in this career.[TS2:AL] The only college major associated with this career is drama.[TS2:U]

Befriending the hobby instructor for sports will reduce the friend requirement for this career by one.[TS2:FT]

Athletics career Athletic Career Levels
1) Team Mascot
A young athlete has to start somewhere - even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay - but at least you can watch the game from up close. Besides water, the coach also expects you to prepare the players' snacks... a lot of snacks. Body 0 Charisma 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §154/day
15:00 - 21:00
15002100
Pension: §55/day
Bonus: None
2) Minor Leaguer
Welcome to the "Llamas," SimCity's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. Body 1 Charisma 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §238/day
09:00 - 15:00
09001500
Pension: §85/day
Bonus: §476
3) Rookie
Advancing into the pros, you start out with the league minimum salary, which is the highest starting pay in the neighborhood. Keep working on your body and just hope an injury doesn't slow your advancement. Body 2 Charisma 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §322/day
09:00 - 15:00
09001500
Pension: §115/day
Bonus: §644
4) Starter
You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. It's essential to get your rest and keep your body in prime shape - this is your livelihood. And since you're going to be interviewed more now, work on that charisma skill so you can get noticed. Body 3 Charisma 1 Mechanical 0 Friend Requirement 1
S M T W T F S Wage: §420/day
09:00 - 15:00
09001500
Pension: §150/day
Bonus: §840
5) All Star
You've become a household name in SimCity. You need to be comfortable speaking in front of a camera, not just playing in front of one. Improve your charisma and body and you'll be voted MVP in no time. Body 6 Charisma 2 Mechanical 0 Friend Requirement 2
S M T W T F S Wage: §539/day
09:00 - 15:00
09001500
Pension: §192/day
Bonus: §1,078
6) MVP
You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium — and that fills your pay envelope. Meanwhile, family and friends (and even your house) might need attention too. Body 8 Charisma 3 Mechanical 1 Friend Requirement 3
S M T W T F S Wage: §893/day
09:00 - 15:00
09001500
Pension: §255/day
Bonus: §1,786
7) Superstar
Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. How long can you remain "Number One?" It's probably a good time to start thinking about future opportunities - you may be retiring much sooner than you think. Body 10 Charisma 4 Mechanical 2 Friend Requirement 4
S M T W T F S Wage: §1,190/day
09:00 - 16:00
09001600
Pension: §340/day
Bonus: §2,380
8) Assistant Coach
You're retired from playing: a change both dreaded and welcome. But there's an opportunity to stay with the team you love - although this time you'll be carrying a playbook. Make sure you're still networking with friends because your relationships and charisma are going to get you further than your body skill can. Body 10 Charisma 5 Mechanical 4 Friend Requirement 5
S M T W T F S Wage: §1,488/day
09:00 - 14:00
09001400
Pension: §425/day
Bonus: §2,976
9) Coach
More prestige and a nicer paycheck, but longer work hours dealing with the media, game films, and the team's personal appearances. Thank goodness for those friends. They can help your career when you least expect it. Body 10 Charisma 7 Mechanical 7 Friend Requirement 6
S M T W T F S Wage: §1,750/day
09:00 - 15:00
09001500
Pension: §500/day
Bonus: §3,500
10) Hall of Famer
You're now a "living legend." The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador" This is as good as it gets! Body 10 Charisma 10 Mechanical 7 Friend Requirement 8
S M T W T F S Wage: §3,033/day
11:00 - 17:00
11001700
Pension: §649/day
Bonus: §6,066

Athletics career Athletic Career Levels
1) Waterperson
This is where the magic begins. Where those who aspire to be part of the team without running the risk of physical injury or public humiliation get their feet wet, literally. Hydration is an important part of the athlete's routine, and even though they could probably manage to get their own water, it's much more fun to have you do it for them. Body 0 Charisma 0 Mechanical 0 Friend Requirement 0
S M T W T F S Wage: §97/day
15:00 - 18:00
15001800
Bonus: None
2) Locker Room Attendant
The locker room. You've made it in with the players, or at least into where they change their clothes, which has to count for something, right? The endless supply of dirty towels and sports bras isn't the most pleasant of sights, but that mascot outfit hanging in the corner most certainly is. Body 1 Charisma 0 Mechanical 1 Friend Requirement 1
S M T W T F S Wage: §110/day
15:00 - 18:00
15001800
Bonus: §220
3) Team Mascot
Athletes young and old have to start somewhere, even if it's sweating inside a cartoon animal suit. A very physical grunt job, but it pays better than the locker room, and at least you can watch the game from up close. Now, instead of water and towels, the coach expects you to prepare the players' snacks... a lot of snacks. Body 1 Charisma 1 Mechanical1 Friend Requirement 4
S M T W T F S Wage: §125/day
15:00 - 18:00
15001800
Bonus: §250

Athletics career Athletic Chance Cards
1) Team Mascot
The SimCity Quarks are looking to fill the over-sized shoes of their world famous mascot, Limpy the Strange Lepton, as Limpy's previous incarnation has decided to go back to medical school. <Sim>'s been given the nod to step into the role, but with Limpy out of the way, his/her own character, Dagby Llama of the Lower City Llamas may be able to step into the currently vacant limelight. Become Limpy
Success: Body +1 Creativity +1 85% chance
Failure: Got Fined -§150 14% chance
Steal the Limelight
Success: Charisma +2 14% chance
Failure: Fired Get Fired 85% chance
2) Minor Leaguer
The assistant coach has asked <Sim> to help move an upright piano for one of the more senior players on the team. <Sim> is a bit worried about overstraining himself/herself, but the move might also be a way to get in good with the manager and some of the players. He/She could agree, or make up some excuse. Move Piano
Success: Body +1 Charisma +1 15% chance
Failure: Body -1 84% chance
Make Excuse
Success: Logic +2 84% chance
Failure: Got Fined -§238 (a day's pay) 15% chance
3) Rookie
During warm-ups <Sim> notices that one of the starting players has forgotten her knee brace on the practice field. Without the brace the first stringer will surely re-injure herself: as a bench warmer <Sim> could make a good impression by returning the brace to her, or he/she could hide the brace since he'd/she'd be the next in line for her position, were she to be side-lined with an injury. Return Brace
Success: Body +2 85% chance
Failure: Got Fined -§1,000 14% chance
Hide Brace
Success: Promotion Promoted to Starter 14% chance
Failure: Fired Get Fired 85% chance
4) Starter
A start-up athletic shoe company has asked <Sim> to sponsor a new line of athletic gear. <Sim> has gained some notoriety as of late, but sponsorship deals usually only go to all-stars and MVPs, and it does sound like a pretty good deal, even though the company is as of yet unknown. Take Deal
Success: Earned Money +§20,000 15% chance
Failure: Charisma -1 84% chance
Pass on It
Success: Logic +1 Charisma +1 84% chance
Failure: No Penalty 51% chance
5) All Star
Practice has been canceled due to the large volcano that recently sprouted up beneath the visiting team's locker-room, so <Sim> has some free time on his/her hands. Some of the team has decided to hold an informal practice session, but a larger group is heading off to play the back nine at the SimCity Links. What should <Sim> do? Pass on It
Success: Body +2 Charisma +2 15% chance
Failure: Got Fined -§15,000 84% chance
Play Golf
Success: Earned Money +§4,000 Charisma +2 84% chance
Failure: Got Fined -§1,000 Charisma -1 15% chance
6) MVP
<Sim> begins to feel flu-like symptoms a few hours before game time and mentions his/her concerns to the team's trainer. The trainer is new to the team, but explains that <Sim> has a few options: he/she could take some prescription strength cold pills the trainer has lying around, or try some herbal medication that's recently been recommended by the team's new aroma-therapist. Take Pills
Success: Charisma +3 85% chance
Failure: Fired Get Fired 14% chance
Take Herbs
Success: Body +2 Charisma +2 14% chance
Failure: Got Fined -§1,786 (a day's pay) Charisma -2 85% chance
7) Superstar
While eating lunch at the team's local sports pub, Pluck 'n Chuck, <Sim> sees a man gesturing wildly at a table nearby as he slowly turns a ripe shade of blue. The bar is packed, and only the man's date seems to be aware of the problem. <Sim> could administer the Heimlich Maneuver, or wade through the patrons to find the bar's manager. Give Heimlich
Success: Promotion Promoted to Assistant Coach 85% chance
Failure: Got Fined -§20,000 14% chance
Find Manager
Success: Logic +2 14% chance
Failure: Charisma -2 Mechanical -2 85% chance
8) Assistant Coach
<Sim>'s been asked by the team's owner to arrange for a piano to be moved for one of the star players, who neither has the time, or the inkling to do it himself. The team doesn't have a budget for these types of expenses, so <Sim> could ask some of the rookies to do it, or save himself/herself the hassle and pay professional piano movers to do it. Ask Rookies
Success: Logic +3 Charisma +2 15% chance
Failure: Fired Get Fired 84% chance
Pay Movers
Success: Promotion Promoted to Coach 84% chance
Failure: Got Fined -§12,000 15% chance
9) Coach
The team's owner has asked <Sim> to make some cuts in order to get under the league's salary cap, all so the team can acquire an MVP who's recently shown interest in playing for SimCity. <Sim>'s team and facilities are stretched as it is, so he's/she's not sure where to start cutting back. He's/She's picked some replacement players from free-agency recently, but they've been showing real promise. He/She could possibly cut back on team expenses like hotels, and first class flights. Cut Players
Success: Earned Money +§25,000 Charisma +2 15% chance
Failure: Charisma -3 84% chance
Cut Expenses
Success: Charisma +2 Logic +2 84% chance
Failure: Charisma -2 Body -1 15% chance
10) Hall of Famer
The Mayor of SimCity has invited <Sim> to the opening of an expensive new little league sports utility field in an "underfinanced" section of SimCity. <Sim> can't help but wonder if the money could have been better spent on a less lavish facility and on a few more school teachers. The ceremony is about to begin. <Sim> can cut the ribbon and smile pretty for the cameras, or take a stand for what he/she believes in and use the opportunity to denounce the facility as a misuse of funds and as nothing more that a ruse to placate the masses. Smile Pretty
Success: Got a Big Bonus +§50,000 15% chance
Failure: Got Fined -§50,000 84% chance
Make Speech
Success: Got a Big Bonus +§40,000 84% chance
Failure: Fired Get Fired 15% chance
For more information on Chance Cards in The Sims 2, see Chance card.

Sims in the athletic career[]

The Sims 2 (console)[]

Athletics is a career track in The Sims 2 (console).

Athletics career Athletics Career Levels
1) Mascot
-No Description- Body 0 Charisma 0 Mechanical 0 Friend Requirement 0
15:00 - 21:00
15002100
Wage:
§154/day
Bonus:
None
2) Ball Collector
Now you get to ACTUALLY touch the balls owned by your favorite team! It's your special privilege to gather everything they need. But all that fetching is going to tire you out...unless you WORK OUT. Body 1 Charisma 0 Mechanical 0 Friend Requirement 0
09:00 - 15:00
09001500
Wage:
§238/day
Bonus:
§476
3) Rookie
A scout spotted you in a local pickup game and figured you had talent. Welcome to the "Llamas," Sim City's minor league team. Your starting pay isn't much, and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. Body 2 Charisma 0 Mechanical 0 Friend Requirement 0
09:00 - 15:00
09001500
Wage:
§322/day
Bonus:
§644
4) Starter
You've made it off the bench and into the starting line up. Some simoleon's coming in, but long practices take their toll on your mood. Get your rest and keep your body in prime shape. Since you're going to be interviewed more now, work on your charisma too. Body 3 Charisma 1 Mechanical 0 Friend Requirement 1
09:00 - 15:00
09001500
Wage:
§420/day
Bonus:
§840
5) All-Star
You've become a household name in Sim City. You need to be comfortable speaking in front of a camera, not just playing in front of one. Plus, it's time to start making some friends if you really want to "score." Body 6 Charisma 2 Mechanical 0 Friend Requirement 2
09:00 - 15:00
09001500
Wage:
§539/day
Bonus:
§1,078
6) MVP
You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium--and that fills your pay envelope. Body 8 Charisma 3 Mechanical 1 Friend Requirement 3
09:00 - 15:00
09001500
Wage:
§893/day
Bonus:
§1,786
7) Superstar
Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. Start asking your agent about the "easy simoleon" - coaching. Body 10 Charisma 4 Mechanical 2 Friend Requirement 4
09:00 - 16:00
09001600
Wage:
§1,190/day
Bonus:
§2,380
8) Head Coach
You're retired from playing: a change both dreaded and welcome. Now your hardest move is turning pages in a play book. Make sure you're still networking with friends because your relationships and creativity are going to get you further than your body skill can. Body 10 Charisma 5 Mechanical 4 Friend Requirement 5
09:00 - 14:00
09001400
Wage:
§1,500/day
Bonus:
§3,000
9) Hall of Famer
More prestige and a nicer paycheck, but longer work hours dealing with the politicized media outlets, greedy video game companies, and the team's constant personal problems. Remember to ALWAYS smile in public...think of the children. Body 10 Charisma 7 Mechanical 7 Friend Requirement 6
09:00 - 15:00
09001500
Wage:
§1,750/day
Bonus:
§3,500
10) Living Legend
You are now a "living legend." The residents of Sim City shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! Body 10 Charisma 10 Mechanical 7 Friend Requirement 8
11:00 - 17:00
11001700
Wage:
§2,033/day
Bonus:
§4,066

The Sims 2: Pets (console)[]

Coaching is a career track in The Sims 2: Pets (console).

Coaching career Coaching Career Levels
1) Water Boy/Girl
-No Description- Body 0 Charisma 0 Mechanical 0 Friend Requirement 0
15:00 - 21:00
15002100
Wage:
§154/day
Bonus:
None
2) Towel Boy/Girl
Lumberjacks, fisherman and lawn bowlers. You work for the greatest athletes in town. Whether you're cleaning, folding or stacking towels, your job is to expertly maintain level of cleanliness and starchiness deserving of our greatest heroes. Body 1 Charisma 0 Mechanical 0 Friend Requirement 0
09:00 - 15:00
09001500
Wage:
§238/day
Bonus:
§476
3) Mascot Wrangler
Some people believe that mascot wrangling is a lowly job, undeserving of human attention. But not you. You understand the unique difficulties and secret joys of keeping sweaty and underpaid actors happy and alive. Behind every mascot is an ever vigilant wrangler, desperately pumping oxygen into poorly ventilated wombat suits. Body 2 Charisma 0 Mechanical 0 Friend Requirement 0
09:00 - 15:00
09001500
Wage:
§322/day
Bonus:
§644
4) Team Mascot
As team mascot, the olfactory insensibilities you've developed in the locker room will serve you well. The Whiskers the Wombat costume is nothing less than an olfactory archive of the fifty seven mascots who proceeded you, like Stinky Sam, Janky Jim, and Trashy Tom. Bring antibiotics. Body 3 Charisma 1 Mechanical 0 Friend Requirement 1
09:00 - 15:00
09001500
Wage:
§420/day
Bonus:
§840
5) Little League Coach
If you have been unhappy with your life, now is the time to get revenge on a younger generation. Children need to learn that life is hard, and now is your time to team them while simultaneously exorcising your inner demons. Running, squatting, collapsing... it's all a part of building character. Body 6 Charisma 2 Mechanical 0 Friend Requirement 2
09:00 - 15:00
09001500
Wage:
§539/day
Bonus:
§1,078
6) Scout
When you scout at games, athletes play harder just to impress you. And if you ever spot someone of real talent, you better woo that diamond in the rough by any means necessary. Promise them enough perks and maybe they'll grace your school with their talented presence. Body 8 Charisma 3 Mechanical 1 Friend Requirement 3
09:00 - 15:00
09001500
Wage:
§893/day
Bonus:
§1,786
7) Assistant Coach
You've finally been promoted to Assistant Coach, but don't get too excited. It's for a spelling bee team, and you haven't cracked open a dictionary in years. Thankfully, there's still time to buy a little bell. Body 10 Charisma 4 Mechanical 2 Friend Requirement 4
09:00 - 16:00
09001600
Wage:
§1,190/day
Bonus:
§2,380
8) Junior Varsity Coach
Coaching at the junior varsity level is all about patience. And if you don't have patience, then it's all about hyperactivity. The bottom line is, go with your strengths. And if you don't have any strengths, then go with a friend. Maybe he or she can help lead you to a winning season. Body 10 Charisma 5 Mechanical 4 Friend Requirement 5
09:00 - 14:00
09001400
Wage:
§1,500/day
Bonus:
§3,000
9) Varsity Coach
In this town, winning isn't everything, but it is highly preferred. And when a local team starts to lose, people usually blame the coach. So if you're interested in job security, you might want to work those over-privileged jocks until they can't take anymore. Body 10 Charisma 7 Mechanical 7 Friend Requirement 6
09:00 - 15:00
09001500
Wage:
§1,750/day
Bonus:
§3,500
10) Living Legend
You are now a "living legend." The residents of Sim City shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador." This is as good as it gets! Body 10 Charisma 10 Mechanical 7 Friend Requirement 8
11:00 - 17:00
11001700
Wage:
§2,033/day
Bonus:
§4,066

The Sims 3[]

W athletic skill

Professional sports is a career track in The Sims 3.

Work place: Stadium.
How to apply: With a computer, newspaper or directly at the Llama Memorial Stadium.
Performance options: Business as Usual, Slack Off in Locker Room, Meet Team Members, Hang With Team Members, Work Out in Gym, Prepare for Game.

Sims that have made it to the Rookie level can play games on Sundays and Wednesdays, but only between 3PM and 6PM.
Note: During a Sim's game, anyone in the Sim's household who watches gets free passes.

Promotion levels[]

W athletic skill Professional Sports Career Levels
1) Rabid Fan
Do you love “your” team? Honest? Can you prove it? There’s a big difference between the rain or shine, win or lose, die hard fans and the fair-weather jerks that enter the stadium when it’s convenient. Grin and bear the losses along with the wins, and the team will take care of you.

Wage: §13/hour Bonus: N/A
Days: S M T W T F S Pension: §30
Suburb
15:00 - 21:00
15002100
Bridgeport
13:00 - 18:30
10001800
Performance Factors
Mood Mood Athletic Athletic 0-3
 
2) Snack Hawker
Peanuts! Popcorn! Hot meats! Hopefully your vocal chords can endure a bit of shouting, because as the Snack Hawker, you’ll be circumventing the stadium to peddle your delicious, often salty, and never healthy consumables daily.

Wage: §25/hour Bonus: §???
Days: S M T W T F S Pension: §60
Suburb
15:00 - 21:00
15002100
Bridgeport
13:00 - 18:30
10001800
Performance Factors
Mood Mood Athletic Athletic 1-4
 
3) Toddler Sports Coach
The players have unanimously picked you to lead their children to victory on the little league playing fields as the Toddler Sports Coach. You should study up on athletics so that you can guide the tiny tots to tip-top physical efficiency and reduce on-field injuries.

Wage: §33/hour Bonus: §???
Days: S M T W T F S Pension: §70
Suburb
15:00 - 21:00
15002100
Bridgeport
13:00 - 18:30
10001800
Performance Factors
Mood Mood Athletic Athletic 2-6
 
4) Minor Leaguer
The Minor Leagues are calling, so pack your lucky socks and “never washed” shorts, and head to the playing field. It’s important to keep your teammates’ feelings in mind. Remember, there’s no “I” in “team”.

Wage: §43/hour Bonus: §???
Days: S M T W T F S Pension: §80
Suburb
15:00 - 21:00
15002100
Bridgeport
13:00 - 18:30
10001800
Performance Factors
Mood Mood Athletic Athletic 3-7
Coworker Teammates
5) Rookie
For once, you’ve shown you’re good enough to not be picked dead last. The rookie year is hard though, especially with the manager tracking statistics and holding your losses against you. Train hard to win games, or prepare to pack your bags back to the minor leagues.

Wage: §77/hour Bonus: §???
Days: S M T W T F S Pension: §110
Suburb
15:00 - 20:00
15002000
Bridgeport
13:00 - 17:30
13001730
Performance Factors
Mood Mood Athletic Athletic 4-8
Coworker Teammates Game Record[1]
6) Starter
Time well spent on the bench and in practice has earned you a position on the starting line-up. Listen to the crowd roar as you hit the field! It sure beats the shouts of the players asking you for fresh towels. Play hard and your autograph might actually be worth something soon.

Wage: §134/hour Bonus: §???
Days: S M T W T F S Pension: §200
Suburb
15:00 - 20:00
15002000
Bridgeport
13:00 - 17:30
13001730
Performance Factors
Mood Mood Athletic Athletic 4-8
Coworker Teammates Game Record[1]
7) Team Captain
It must feel nice now that the crowd is shouting instead of booing when your name is called over the loud speakers. Loved by fans for your clutch saves and by the coach for your team leadership, you’re really starting to play towards that hall of fame spot. Just don’t start losing and you’ll be okay.

Wage: §201/hour Bonus: §???
Days: S M T W T F S Pension: §230
Suburb
15:00 - 19:00
15001900
Bridgeport
13:00 - 17:00
13001700
Performance Factors
Mood Mood Athletic Athletic 6-9
Coworker Teammates Game Record[1]
8) League MVP
The votes are in—the league thinks you’re the league MVP! Fans adore you and your fellow players are always there to provide a friendly high-five. At this rate, you might, just maybe, break every record in the books.

Wage: §241/hour Bonus: §???
Days: S M T W T F S Pension: §280
Suburb
15:00 - 19:00
15001900
Bridgeport
13:00 - 17:00
13001700
Performance Factors
Mood Mood Athletic Athletic 7-10
Coworker Teammates Game Record[1]
9) Superstar
No longer content with a single sport, you’ve expanded your resume to include as many as your busy schedule allows. Few sports stars’ careers compare to yours, but then again, they aren’t Superstars. However, more games means more chances to lose, so don’t let the fame get in the way of your practice time.

Wage: §385/hour Bonus: §???
Days: S M T W T F S Pension: §330
Suburb
15:00 - 18:00
15001800
Bridgeport
13:00 - 16:00
13001600
Performance Factors
Mood Mood Athletic Athletic 8-10
Coworker Teammates Game Record[1]
10) Sports Legend
Without peer, (Sim Name) is in charge.

Your on-field exploits and stats are the envy of every little leaguer, minor leaguer, and MVP that plays any sport. You’re a Sports Legend! Every time you step onto the field thousands of camera shutters erupt, because every play of yours will make international headlines. You’re at the top of the every game that’s been created, even some that haven’t.

Wage: §462/hour Bonus: §???
Days: S M T W T F S Pension: §400
Suburb
15:00 - 18:00
15001800
Bridgeport
13:00 - 16:00
13001600
Performance Factors
Mood Mood Athletic Athletic 9-10
Coworker Teammates Game Record[1]

Opportunities[]

  • Registering the Roster: The team needs you to drop off these roster registration forms at City Hall soon, or else the team could get in trouble for filing late. Go to City Hall to perform the delivery and you'll win the favor of your boss, as well as a job performance increase.
  • The Right Way to Riot: Rioting is an important part of being a true sports fan and your boss thinks it's crucial for you to read "When to Rave and When to Riot." At the very least you'll learn some life lessons, not to mention the favor of your boss and an increased job performance.
  • Hawking the Foam Finger: Selling food and merchandise throughout the stadium is no simple task. Your boss wants you to read "Making the Sale: From Hot Dogs to Foam Fingers" to complement your on-the-job training. Taking the time to read this book will build favor with your boss and increase your job performance.
  • Health and Wellness Seminar: The local hospital wants you to speak about leading a healthy life through nutrition and exercise. All you need to do is go to City Hall and deliver the speech before the offer goes away. You will rise in the eyes of your superiors and increase your job performance.
  • Always the Difficult Ones: Winning games can be consistently attributed to managing team drama. Your boss wants you to read "Dealing with Difficult Players" to provide some perspective on dealing with trouble makers, frequent free agents, and ball hogs. Doing so will improve your relationship with your boss and provide a boost to your job performance.
  • Kicking the Cramps: Long road trips mean long hours sitting on the bus. Your boss thinks it'd behoove you to read "Bus Cramps: A Cautionary Tale." Read this book and it could improve relations with your boss and help your job performance.
  • Inter-Office League: Your co-workers have organized a "casual," fun game to be held at the stadium on one of your days off. It's in your best interest to attend and give the game your all, because victory could mean a nice cash reward in addition to the joys of an intramural bonding experience. Work out and you'll earn that victory.
  • Playbook Notes: The team thinks you can gain an advantage over the local rival team by watching them practice. Take some personal time to watch a scrimmage at the stadium and take notes on the plays the teams use. Your job performance will surely increase as a result.
  • Draft Dodger: It's time to get drafted, but you don't have any idea how to do it. Your boss recommends reading "Getting Past the Draft," Which should increase your chances and job performance. It'll also build your relationship with your boss.
  • Showing off for the Scouts: Talent scouts will be scoping the field at the next game, so you should make every effort to play. Play in the next game, and your performance will most certainly experience a healthy boost.
  • The Big Game: Team morale is at an all time low and management is about to break into tears over half the team being on the disabled list. The next game needs to be a victory or else it could mean bad things for the health of the team. Plus, you'll receive a nice job performance boost.
  • A Total Shoe-In: It's time to capitalize on your name! You've been asked to read "Signing Better Shoe Deals," because it's simply in your best interest. Your boss thinks the lessons learned from this book will improve your job performance, and therefore, your professional relationship.
  • Brand Image: You've developed a name on the field, but your boss thinks you can go even further. You've been asked to read "Name Positioning: Start Your Brand" to jump start this transition. When completed, your relationship with your boss and job performance will improve.
  • The Right Moves: You've become an excellent player, but that's not enough. Your boss wants you to read "It's More Then Good Moves" so you can further improve. Your job performance will improve as a result, as well as your relationship with your boss.
  • Healthy Living: The hospital wants you to lend your athletic and nutritional expertise by speaking at their Healthy Living class. Go to the hospital to deliver the speech before the offer goes away, and your superiors will see that you get a raise.
  • Spiraling Out: There's no reason your career needs to go down the long, unfortunate path of retirement. Your boss recommends you read "Avoiding the Downward Spiral" to pick up the right tips. Learning this will help your job performance and relationship with your boss. Can't say no to that!
  • Stadium Cleanup: The rival team just came to town, and as usual, the visiting fans left our stadium in absolute disorder. The owner insists the stadium be cleaned by tomorrow and your co-workers are pleading for you to stay late to help out. You'll earn real points for sticking around to help.
  • Ticket Counting: The stadium sold a record number of tickets at the last game. The problem is that the owner wants the tickets counted in time for the evening news. Your co-workers want you to stay late to assist in the counting process. You'll surely gain favor for helping out... assuming you can handle the extra hours.

Events[]

  • Today wasn't the greatest day for your Sim. It was fan day at the stadium and with all of the fans touring the field and the locker room, it was very hard to get a good practice in. This caused your Sim a lot of stress.
  • Your Sim has worked extra hard today and is a little exhausted - but the coach was extraordinarily impressed.
  • While at practice, your Sim was dared to throw a ball up a flag pole and have it land perfectly balanced on the top. Bets were placed (mostly against you) and, as the ball was handed to you, all were confident in their decisions. No one expected that you would actually make the shot! Not only did you earn a bit of spending cash, but also won the adoration of fans and teammates as well!
  • A well known sports legend was at practice today and saw you working out. He was impressed with your technique and decided to give you some very valuable tips on how to improve even more.
  • At practice today you pulled out all the stops and lit the field on fire with sweet moves. The coach was so impressed that he gives your Sim a promotion.
  • An up-and-coming rookie challenged you to a one-on-one showdown today in front of everyone (with no small amount of machismo) your Sim showed him how the game is truly meant to be played. That rookie's face was so red! Your teammates were wonderfully impressed.

Choices[]

  • The coach wants you to start drinking a new energy drink that no one has ever heard of before. The coach says it will improve your performance but it sounds a little sketchy. Should you try one?

Drink it: Your sim drinks the energy drink and it tastes foul. Your sim proceeds to throw up. The coach apologizes profusely!

Decline: Your sim refuses to drink the energy drink. The coach is a little disappointed, but your sim feels that this may have been the right thing to do and your teammates seem to agree!

  • Your sim was talked into running an obstacle course at practice against some teammates should your sim compete or just watch the competition?

Compete: Your sim made it through with flying colors! Your teammates are impressed and you win some cash from the betting pool!

Watch: Your sim just watches from the sidelines remembering the old addage: You can't win if you don't play.

  • Your sim was joking around with some co-workers and said something terrible about one of the other team members. Unfortunately, there were some paparazzi nearby and they got the entire conversation on film! Should you blow the whole thing off or try and do some damage control?

Apologize: You managed to convince the paparazzi that s/he didn't really mean what s/he said. S/he was "just repeating a comment s/he heard from some where else." Nice save!

Blow it off: The paparazzi showed the conversation on the local news! Luckily, what you said was true and most people agreed with it...

  • A gaggle of reporters arrived at work today and the coach needed to show a good example of athletic supremacy to them. Thinking that your sim would be the perfect example to show off how good their team is, he asks you to perform some brutal exercises while the reporters watch. After working so hard already today should you astound them with untold abilities or just give it the old college try?

Astound Them! The reporters were so stunned with your athletic abilities that their stories will probably scare the other team! The coach offers you a small bonus for such a great showing!

Just Try: It was pretty obvious that your sim wasn't really giving it his/her all. The reporters weren't really impressed and neither was the coach.

Notes[]

  • Two or more active Sims who are in Professional Sports Career can greatly influence the outcome of the game as both their preparation, the teammate performance, and Athletics come into play when determining the outcome of a game.
  • Game Records are based on both the number of games attended and the number games won or lost. They affect a Sim's job performance rate. The more prepared the character is the more likely they'll go to a game. The more they win, the more likely they'll call you. If the characters does not attend a game or lose a game their record goes down. It's good idea get a Pumped-Up moodlet before playing a game to improve game records.
  • Professional Sports is one of the many jobs where a Sim cannot "Suck up to their boss" or "Work Hard" during working hours without a mod being used. Unless a Sim has a computer and has the Workaholic trait, you cannot increase job performance nor make up any missing hours.

Sims in the Professional Sports Career:[]

The Sims 4[]

The athlete career is one of the career tracks from The Sims 4 base game, added in patch 9. After being promoted from level four, Sims will be able to choose one of the two career paths: Professional Athlete or Bodybuilder.

Career levels[]

TS4 Career Athlete Athlete Career Levels
Description: "An athlete requires physical strength, speed, endurance, and intelligence. Start a career where enthusiastic fans will shout your name, wear your jersey, and remember your feats forever."
Workplace: The Other Sports Team
1) Waterperson
Delivering liquid nourishment to the world's biggest sports stars. <sim first name> will have to be fast on his/her feet to replenish their thirst. If he/she fails, the team will fail. Wage: §16/hour Days: S M T W T F S
Hours: 9:00 - 17:00
Ideal Mood: Energized
Promotion Tasks:
None
Daily Task:
Work Out
Bonus: None Pension: §54
2) Locker Room Attendant
This is not just about picking up jock-straps. <sim first name> will need a positive attitude and to execute on his/her duties with competence. His/her responsibilities include keeping the locker room clean, supplying players with clean towels, and organizing the team's equipment. Wage: §19/hour Days: S M T W T F S
Hours: 9:00 - 17:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 2 Charisma Skill
Reach Level 2 Fitness Skill
Daily Task:
Work Out
Bonus: §110; Athlete's Trophy Case Pension: §64
3) Team Mascot
A Team Mascot knows how to keep a crowd excited. Through a variety of expressions and body movements, <sim first name> will bring the fans to their feet to cheer the team on. Wage: §28/hour Days: SM T W R F S
Hours: 12:00 - 19:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 3 Charisma Skill
Reach Level 3 Fitness Skill
Daily Task:
Work Out
Bonus: §132; New Clothes Pension: §84
4) Dance Team Captain
Through hard work and unparalleled leadership, <sim first name> will deliver remarkable choreographed dance routines. Fans will watch his/her team with amazement. Wage: §39/hour Days: SM T W R F S
Hours: 14:00 - 21:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 4 Charisma Skill
Reach Level 4 Fitness Skill
Daily Task:
Work Out
Bonus: §198; New Clothes Pension: §117

TS4 Career Athlete Professional Athlete Athlete Career Levels - Professional Athlete Branch
Description: "Are you a physical specimen with the motor, ambition, and natural talent to compete with the best? Want to earn a living playing a game that you played as a child? Then a career as a Professional Athlete is for you! Live the lifestyle and entertain the masses with your athletic ability."

The Sim can Study Opponents through via the tv or under the Web option via computer.

Workplace: The Other Sports Team
5) Minor Leaguer
It is time for <sim first name> to show them what he's/she's got! <sim first name> will learn from his/her coaches, develop his/her skills and perform because he/she will need to impress the scouts to get to the next level. Wage: §51/hour Days: SM T W R F S
Hours: 14:00 - 21:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 4 Charisma Skill
Reach Level 5 Fitness Skill
Daily Task:
Study Opponents
Bonus: §413; Sole Star Athletic Poster; New Clothes; Discuss Sports Statistics interaction, Study Opponents interaction Pension: §153
6) Rookie
<sim first name> is finally playing in the big leagues! Now he/she is going to need to work harder than ever to stay there. He/She needs to keep up on his/her fitness and study the game tape. <sim first name> will get his/her shot to make an impact! Wage: §66/hour Days: SM T W R F S
Hours: 14:00 - 21:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 4 Charisma Skill
Reach Level 6 Fitness Skill
Daily Task:
Study Opponents
Bonus: §537; New Clothes Pension: §198
7) Starter
No longer a bench warmer, now <sim first name> is playing with the big boys and earning the big bucks. Fans know who he/she is now and are recognizing <sim first name> on the street. Keep up the hard work! Wage: §86/hour Days: SM T W R F S
Hours: 14:00 - 21:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 5 Charisma Skill
Reach Level 8 Fitness Skill
Daily Task:
Study Opponents
Bonus: §698; Llamacorns Team Photo Pension: §258
8) All-Star
<sim first name> has been selected to the All Star team! People from everywhere are asking for his/her autograph. He's/she's elite on and off the field. Wage: §130/hour Days: SM T W R F S
Hours: 14:00 - 21:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 6 Charisma Skill
Reach Level 9 Fitness Skill
Daily Task:
Study Opponents
Bonus: §605; All-Star Trophy Pension: §390
9) MVP
<sim first name> is the most valuable player! The whole world knows it and it doesn't hurt that he/she is booked on every talk show to discuss how he/she achieved success. Everyone is wearing <sim first name>'s jersey and she is getting tons of endorsement deals. Wage: §242/hour Days: SM T W R F S
Hours: 15:00 - 21:00
Ideal Mood: Energized
Promotion Tasks:
Reach Level 8 Charisma Skill
Max Fitness Skill to Level 10
Daily Task:
Study Opponents
Bonus: §908; ZenXercise Treadmill Pension: §622
10) Hall of Famer
<sim first name> finally made it to the Hall of Fame! His/her name will live on forever as being the best of the best. Record books will contain his/her athletic feats. Invitations to speaking engagements and book deals are rolling in...in other words he/she finally made it to the top of the mountain. Wage: §333/hour Days: SM T W R F S
Hours: 15:00 - 21:00
Ideal Mood: Energized
Promotion Tasks:
None
Daily Task:
Study Opponents
Bonus: §1,452; MVP Trophy; unlocks "Pro Jock's Retreat" styled room Pension: §856

TS4 Career Athlete Bodybuilder Athlete Career Levels - Bodybuilder Branch
Description: "As a master of muscle, you will partake in a life of fitness, nutrition, and weight training. Train fellow Sims, show off feats of strength to adoring fans, and sculpt your body into the form of a god."
Workplace: The Other Sports Team
5) Personal Trainer
<sim first name> will now help clients to achieve their personal fitness and weight goals. Using the tools of fitness, from different ways to exercise to better ways to eat, he/she will pump them up! They will only go as far as he/she pushes them! Wage: §47/hour Days: S MT W R F S
Hours: 7:00 - 14:00
Ideal Mood: Confident
Promotion Tasks:
Reach Level 5 Charisma Skill
Reach Level 8 Fitness Skill
Daily Task:
Mentor Fitness
Bonus: §275; No Sweat, No Fuss Rug; Mentor Fitness interaction; Suggest Workout interaction Pension: §141
6) Professional Bodybuilder
Say goodbye to that puny body! <sim first name> needs to work on his/her fitness to reach the next level. Don't wimp out! Train, train, train. Only then will <sim first name> become the Sim he/she wants to be! Wage: §57/hour Days: S MT W R F S
Hours: 7:00 - 14:00
Ideal Mood: Confident
Promotion Tasks:
Reach Level 5 Charisma Skill
Reach Level 9 Fitness Skill
Daily Task:
Mentor Fitness
Bonus: §330; ZenXercise Weight Machine; New Clothes Pension: §171
7) Champion Bodybuilder
<sim first name> is starting to establish his/her name in the body building circuit. <sim first name> has to continue to work out and eat right and before he/she knows it, he/she will reach his/her ultimate goal! There is no stopping him/her now. Wage: §85/hour Days: S MT W R F S
Hours: 7:00 - 14:00
Ideal Mood: Confident
Promotion Tasks:
Reach Level 6 Charisma Skill
Max Fitness Skill to Level 10
Daily Task:
Mentor Fitness
Bonus: §396; Jr. Solar System Trophy Pension: §255
8) Trainer to the Stars
Time to step up and help out the stars. They will need your assistance to maintain their looks. A star cannot be flabby or a skinny minny. They need to look fit and healthy when walking down the red carpet or auditioning for a role. Wage: §149/hour Days: S MT W R F S
Hours: 8:00 - 14:00
Ideal Mood: Confident
Promotion Tasks:
Reach Level 7 Charisma Skill
Max Fitness Skill to Level 10
Daily Task:
Mentor Fitness
Bonus: §595; Inspirational Mouse Poster; New Clothes Pension: §383
9) Celebrity Bodybuilder
You are on the cover of all of the fitness and bodybuilding magazines. Sims want to know how <sim first name> got those rock hard abs and tight butt. His/her chiseled body didn't come easy. It took tons of work and there is still room to grow. Keep it up! Wage: §279/hour Days: SMT W R F S
Hours: 9:00 - 15:00
Ideal Mood: Confident
Promotion Tasks:
Reach Level 8 Charisma Skill
Max Fitness Skill to Level 10
Daily Task:
Mentor Fitness
Bonus: §892; Offer to Pump Up interaction Pension: §573
10) Mr./Ms. Solar System
You reached the top of the mountain and have become Mr./Ms. Solar System. Your body is your shrine and now you have the trophy and accolades to go along with it. Congratulations! Wage: §500/hour Days: SMTWRFS
Hours: 10:00 - 16:00
Ideal Mood: Confident
Promotion Tasks:
None
Daily Task:
Mentor Fitness
Bonus: §1,338; Solar System Trophy; unlocks "Pump-Up Palace" styled room Pension: §1028

Sims in the athlete career[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Game: Sun/Wed from 3PM to 6PM.
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