For Astronaut, the top level of the Military career track in The Sims 3, see Military.
The Astronaut career is one of the career tracks from The Sims 4 base game. After being promoted from level seven, Sims will be able to choose one of the two career paths: Space Ranger or Interstellar Smuggler.
If you want to consider this career and be successful, you must be willing to focus on your Logic and Fitness skills, and be prepared to leave for work everyday Focused, after level 4, the Energized mood replaces the focused mood, but whichever career branch you take after level 8, your going to also need your Rocket Science skill.
Keep in mind that, although the Astronaut career is primarily a day shift job, there may be occasional overtime work ranging from 1-2 hours, depending on your level. After promotion to level 8, you might experience swing shifts replacing your day shifts in either branch at certain levels. Therefore, it's a career you should plan ahead for to avoid any disruptions from promotions.
Description: "Who doesn't dream of going to space? Become an astronaut and the galaxy will be your playground."
Workplace: SpaceY
1) Intern
<sim first name>'s always had dreams about exploring the cosmos, walking among the stars, and discovering places unknown. His/Her journey begins here, in the file room, categorizing expense reports.
Wage: §26/hour
Days:S M T W R F S
Ideal Mood: Focused
Promotion Tasks: None
Daily Task: Play Chess
Bonus: None
Pension: §100/day
2) Module Cleaner
Little-known fact: Space is an absolutely filthy place. When the shuttles return, guess who gets to hose them down and scrub off the gunk? <sim first name> hopes the goo is just dirt and not some incurable form of Oozing Space Measles.
Wage: §34/hour
Days:S M T W R F S
Ideal Mood: Focused
Promotion Tasks: Reach Level 2 Logic Skill
Daily Task: Play Chess
Bonus: §581; Astro Solar System Light
Pension: §131/day
3) Technician
<sim first name> doesn't think of himself/herself as just a glorified mechanic. The shuttle costs billions of Simoleons, and any screw-ups would cost lives. He/She's more like a glorified engineer.
Bonus: §756; Astro Model Rocket; Point Out Constellations interaction
Pension: §166/day
4) Command Center Lead
Guiding virtual rockets into place, analyzing the movements of blinking dots on a computer screen, running simulations.... Looks like all those hours <sim first name> spent playing video games are paying off!
Bonus: §869; Star Seeker Original Blueprints; Track Satellites on the telescope
Pension: §194/day
5) Low-Orbit Specialist
Low orbit is where the real action is-satellites, space stations, space walks, daredevils attempting to break the world record for high-altitude parachuting. If something goes wrong, it's also the closest place to breathable air, while is why <sim first name> likes it.
<sim first name> was hoping that if he/she "accidentally" derailed a shuttle-board "simulation" he/she might be able to launch the shuttle and get to space...but it turns out that actual spacecraft are pretty well-secured. That's good, because <sim first name> is still learning how to space brake and star park.
This is it: Astronaut. The best of the best. The heroic few. The job kids want to be when they grow up that they still want to be as adults. <sim first name> will now go boldly into that great beyond to explore the secrets of the universe and eat weird freeze-dried ice cream.
Description: "Space is wild and unruly - a bit too unruly. Taking a post in the Planet Patrol ensures that space remains safe for future generations."
Workplace: SpaceY
8) Planet Patrol
<sim first name>'s drawn a pretty good beat. He/She's patrolling planet Illustria, which is scenic and upscale, with nice shops and restaurants. Luckily, he/she didn't get the Bloodwar planet, which is also pretty scenic but has fewer restaurants.
Bonus: §1,790; Build Your Own Rocket Kit; Space Energy drink recipe
Pension: §490/day
9) Sheriff of the Stars
This here galaxy's <sim first name>'s jurisdiction now. Even-handed with the punishment and generous with the attitude, he/she don't take no nonsense from alien punks, no matter now [sic] many tentacles or ocular cavities or rows of teeth they have. Also, he/she gets to talk like a sheriff!
Wage: §297/hour
Days:S M T W T FS
Ideal Mood: Energized
Promotion Tasks: Reach Level 4 Rocket Science Skill Max Fitness Skill to Level 10
Daily Task: Space Mission
Bonus: §3,149; Astro-Bunny Beyond Infinity
Pension: §712/day
10) Space Ranger
When the universe is in danger, one man/woman gets the call: <sim first name>, Space Ranger! With his/her stout heart, keen wits, and a phozoplasmic Warp Pack strapped to his/her back, Ranger <sim first name> defends the known galaxies from evil!
Wage: §422/hour
Days:S M T W T FS
Ideal Mood: Energized
Promotion Tasks: None
Daily Task: Space Mission
Bonus: §4,567; Apollo Rocketship; New Clothes; unlocks "Heroic Deeds Headquarters" styled room
Pension: §1012
Astronaut Career Levels - Interstellar Smuggler Branch
Description: "The Sim who wrangles the most of the stars takes advantage of the ungoverned frontier. Take any job - even if it doesn't touch the ground."
Workplace: SpaceY
8) Moon Mercenary
Any ranger who's quick with a laser can make more Simoleons in private security than serving the public good. <sim first name> protects galactic warlords, exterminates cabals of tribal terrorists, and helps corrupt governments maintain plausible deniability.
Bonus: §1,790; The Monolith; Alien Juice drink recipe
Pension: Unknown
9) Alien Goods Trader
Want the horn of an endangered zygax? How about a quilt handmade from 2,000 tiny Q505Bs? Maybe just a few Gibsonian chill-out pods for the big party next weekend? <sim first name> doesn't ask questions. He/She just makes it happen.
Wage: §299/hour
Days:SM T W T F S
Hours: 4:00 PM - 11:00 PM
Ideal Mood: Energized
Promotion Tasks: Reach Level 4 Rocket Science Skill Max Fitness Skill to Level 10
Daily Task: Space Mission
Bonus: §3,865; Zero-G Training Bag
Pension: Unknown
10) Interstellar Smuggler
There's no trade route too treacherous, no cargo too controversial for <sim first name> to covertly ship across the universe and into his/her customers' covetous hands. Capitalism is capitalism. And a 2000% markup is a 2000% markup.
Wage: §413/hour
Days:SM T W T F S
Hours: 2:00 PM - 11:00 PM
Ideal Mood: Energized
Promotion Tasks: None
Daily Task: Space Mission
Bonus: §5,025; Retro Rocketship; unlocks "Traffic Control Room" styled room