- For the other skill based on remedies, see Herbalism.
Apothecary is a skill introduced in The Sims 4: Enchanted by Nature. Sims are able to create cures for ailments using a combination of various ingredients, ranging from Gardening harvestables and Innisgreen Ingredients.
Levels[]
Level | Unlock |
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1 | Sim can now craft Cures for the following Ailments:
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2 | Sim can now Forage for Apothecary Ingredients and craft Cures for the following Ailments:
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3 | Sim can now Enthuse about Crafting Elixirs with others, as well as craft specific Emotion potions at an Apothecary Table. The following Elixir Recipes are now available:
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4 | Sim can now craft the Following Elixirs:
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5 | Sim has a little more resistance to the various smells when using the Apothecary Table and can now craft the following Elixirs:
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6 | Sim can now Brag about Apothecary Expertise to other Sims and craft the following Items:
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7 | Sim can now also craft the following Recipes:
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8 | Sim can now craft the following Elixir:
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9 | Sim will no longer be affected by the smells of Apothecary crafting and can now craft the following Elixirs:
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10 | Sim can now Purchase Advanced Ingredients at an Apothecary Table and Emotion Potions can be converted into any other at a 1:1 rate. The following Elixir Recipes are now available:
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Crafts[]

Sims with an apothecary table can craft an assortment of cures and crafts against Ailments and other beneficial effects.
Image | Craft | Level | Effect |
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Burning Passion Cure | 1 | This will cure the Burning Passion Ailment. |
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Simoleon Fever Cure | 1 | This will cure the Simoleon Fever Ailment. |
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Creation Impulse Cure | 1 | This will cure the Creation Impulse Ailment. |
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Emotional Void Cure | 2 | This will cure the Emotional Void Ailment. |
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Greenie Meanie Cure | 2 | This will cure the Greenie Meanie Ailment. |
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Sonic Sinuses Cure | 2 | This will cure the Sonic Sinuses Ailment. |
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Luck Magnet Cure | 2 | This will cure the Luck Magnet Ailment. |
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Gnome Lure Cure | 2 | This will cure the Gnome Lure Ailment. |
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Enhanced Eyes | 3 | This Elixir grants a keen eye, temporarily improving Foraging finds and allowing a Sim to have better odds of successfully repairing a broken item. |
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Calming Draught | 3 | This Elixir will remove almost any Sad or Angry Moodlet. There are, however, some feelings this Elixir can't solve—such as Grief. |
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Noxious Gas | 4 | This Elixir will tank any Sim's hygiene, leaving them a little... noxious and embarrassed. Maybe you should give it to your rival? We won't tell. |
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Hooked on Nature | 4 | This Elixir will grant a temporary boost to Fishing outcomes, as well as remove any negative Moodlets from Enchanting plants or Cowplant tending. |
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Momentary Happiness | 5 | This Elixir will grant a temporary Happy Moodlet and refill Needs slightly. |
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A Wee Drink | 5 | This Elixir will almost certainly cause a Bladder Failure! How uncomfortable. |
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Emotion Stone | 6 |
While in a Sim's personal inventory, it can be used to: Show Off to draw a crowd, Detect Emotions of other Sims, and Bottle Emotions. Fairy Sims enjoy the added bonus of being able to Eat the Emotion Stone in exchange for a small amount of Emotional Force, and their Abilities temporarily costing less Emotional Force overall. This stone is surprisingly versatile for such a small thing, though a bit fragile; repeated use can cause it to break. Sims may only carry 1 Emotion Stone in their inventory at a time. |
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Balanced Mind | 6 | This Elixir will slightly help restore a Sim's natural Balance. |
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Freezer Bunny Foot | 7 | This Freezer Bunny Foot is fake, but it gives anyone in possession a strong feeling that Luck is on their side. Maybe more than one is even better??? |
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Lucky Liquid | 7 | Any Sim who consumes this Elixir will feel a temporary boost to their Luck. |
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Cowplant Horn | 7 |
Yes, it's as ominous as it looks. Anyone in possession of this charm will feel a sense of dread when it comes to their Luck getting worse, even more when they have multiple! Disclaimer: no Cowplants were harmed in the production of this charm. |
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Need Stop | 8 |
This Elixir will temporarily prevent a Sim's Needs from decaying naturally. Usage of Occult Abilities will still drain relevant Needs. Need Stop can only be consumed once every 24 hours. |
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Supernatural Shield | 9 |
This Elixir grants an invisible shield of protection from any negative Powers and Abilities of Vampires, Werewolves, Spellcasters, and Fairies. Oh my! Once the shield has been used, Sims will need to drink another to regain protection. |
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Fearless | 9 | This powerful Elixir removes any fears a Sim may have. |
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Holistic Cure | 10 |
This Elixir is all powerful—it will remove most negative Moodlets, any Ailment, and full restore a Sim's Needs and Balance. Holistic Cure can only be consumed once every 24 hours. |
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Celestial Protection | 10 |
This Elixir prevents a Sim from receiving an Ailment when they otherwise would. Once an Ailment has been prevented, Sims will need to drink another to regain protection. |
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Any Emotion Potion | 10 | Converts an Emotion Potion to another Emotion. |
Trivia[]
- The arboretum in The Sims 3: Supernatural has many of its files in DeltaBuild0.package and FullBuild_p15.package be listed with "Apothecary" in their filenames instead of "Arboretum", in particular the rabbit hole's textures and data. The arboretum in the released version of Supernatural went on to have nothing even resembling apothecary functions, which ended up becoming cut content.
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