Criminal

A Criminal career track has been one of the basic career tracks for The Sims, The Sims 2 and The Sims 3 as well as most console games.

The Sims
The Life of Crime career track is one of the ten basic career tracks for The Sims. This job may be available in computers or the newspapers.

Charisma: 1 Creativity: 1 Body: 2 Charisma: 1 Creativity: 2 Body: 3 Charisma: 2 Creativity: 2 Logic: 1 Body: 5 Charisma: 2 Creativity: 3 Logic: 2 Body: 5 Charisma: 2 Creativity: 5 Logic: 3 Body: 6 Charisma: 5 Creativity: 6 Logic: 3 Body: 6 Charisma: 7 Creativity: 8 Logic: 4
 * 1
 * Pickpocket
 * Entry-level two-bit thief--but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of charisma is helpful, too, if you are going to charm those marks before you dip into their coats.
 * §140
 * 9:00-15:00 [[Image:09001500.png]]
 * None
 * 0
 * 2
 * Bagman
 * You're a foot soldier for a small-time mobster--making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
 * §200
 * 23:00-7:00 [[Image:23000700.png]]
 * None
 * 0
 * 3
 * Bookie
 * Make book on the dog track, horse races, and stadium games--where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking so keep those charisma and creativity skills sharp.
 * §275
 * 12:00-19:00 [[Image:12001900.png]]
 * Body: 2
 * 0
 * 4
 * Con Artist
 * Run schemes, scams, and swindles--anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others.
 * §350
 * 9:00-15:00 [[Image:09001500.png]]
 * Body: 2
 * Run schemes, scams, and swindles--anything to separate a naïve Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and the power to persuade others.
 * §350
 * 9:00-15:00 [[Image:09001500.png]]
 * Body: 2
 * 2
 * 5
 * Getaway Driver
 * From two-bit crook to three-bit crook. To succeed as a driver you'll need some strong physical skills, and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
 * §425
 * 17:00-1:00 [[Image:17000100.png]]
 * Mechanical: 2
 * Mechanical: 2
 * 3
 * 6
 * Bank Robber
 * Instead of just driving the money away, now you're inside the Sim City First National Bank when it goes down--which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up.
 * §530
 * 15:00-23:00 [[Image:15002300.png]]
 * Mechanical: 3
 * Mechanical: 3
 * 4
 * 7
 * Cat Burglar
 * Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy--more can only help.
 * §640
 * 21:00-3:00 [[Image:21000300.png]]
 * Mechanical: 3
 * Mechanical: 3
 * 6
 * 8
 * Counterfeiter
 * You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better practice your charisma and creativity in case you need to go international.
 * §760
 * 9:00-15:00 [[Image:09001500.png]]
 * Mechanical: 5
 * Mechanical: 5
 * 8
 * 9
 * Smuggler
 * Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
 * §900
 * 9:00-15:00 [[Image:09001500.png]]
 * Mechanical: 5
 * Mechanical: 5
 * 10
 * 10
 * Criminal Mastermind
 * Most men fear you. You run your own mob of thieves and hijackers, and can buy any house on the block. Your front is a respectable Sim City business, and you feel almost above the law.
 * §1100
 * 18:00-00:00 [[Image:18000000.png]]
 * Mechanical: 5
 * Mechanical: 5
 * 12
 * }
 * }

If the player has Livin' Large, some iteration of Deluxe, or Complete Collection, a Criminal Mastermind will eventually change careers and become a Security Consultant in the Hacker career track.

The Sims 2
The career reward object is the SensoTwitch Lie Finder. It is awarded at level 4 (Con Artist), and it improves the creativity skill.

Adult Promotion Levels
Creativity: 4 Mechanical: 2 Body: 1 Body: 1 Mechanical: 2 Creativity: 4 Body: 2 Mechanical: 4 Creativity: 5 Mechanical: 4 Body: 5 Creativity: 7 Body: 6 Mechanical: 7 Creativity: 7 Mechanical: 7 Body: 7 Creativity: 9 Body: 8 Creativity: 10 Mechanical: 10
 * 1
 * Pickpocket
 * Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
 * S M T W T F S
 * 11:00 - 17:00 [[Image:11001700.png]]
 * §196
 * N/A
 * None
 * None
 * 2
 * Bagman
 * You're a foot soldier for a small-time mobster - making pickups and deliveries of dirty cash and "sensitive merchandise." You'll need to be quick on your feet to avoid the heat and rival punks. Work on your body skill will definitely pay off.
 * S M T W T F S
 * 17:00 - 01:00 [[Image:17000100.png]]
 * §280
 * §560
 * None
 * 0
 * 3
 * Bookie
 * Make a book on the dog track, horse races, and stadium games - where, one way or another, "the house" always wins. And this time "the house" is you. You never know when something may go wrong that requires some fast talking, so keep those creativity skills sharp.
 * S M T W T F S
 * 11:00 - 18:00 [[Image:11001800.png]]
 * §385
 * §770
 * Creativity: 1
 * 0
 * 4
 * Con Artist
 * Run schemes, scams, and swindles - anything to separate a naive Sim from hard-earned cash. Profits increase, but this job needs inspired thinking and power to persuade others.
 * S M T W T F S
 * 09:00 - 15:00 [[Image:09001500.png]]
 * §490
 * §980
 * S M T W T F S
 * 09:00 - 15:00 [[Image:09001500.png]]
 * §490
 * §980
 * 1
 * 5
 * Getaway Driver
 * From two-bit crook to three-bit crook. To succeed as a driver, you'll need some strong physical skills and a mechanic's knowledge. But you want to get in on the main action, right? Work on your skills to show the boss how indispensable you are.
 * S M T W T F S
 * 22:00 - 06:00 [[Image:22000600.png]]
 * §595
 * §1190
 * §1190
 * 2
 * 6
 * Bank Robber
 * Instead of just driving the money away, now you're inside the SimCity First National Bank when it goes down - which cuts you in for a bigger slice. But you'd like to try your hand at some sneakier, more challenging crimes. Better brains, brawn and buddies will move you up.
 * S M T W T F S
 * 15:00 - 23:00 [[Image:15002300.png]]
 * §742
 * §1484
 * §1484
 * 3
 * 7
 * Cat Burglar
 * Higher scores, but more risk involved. Suddenly you're on the night shift. You cannot afford to let physical energy flag, or you'll botch a job. Mechanical skills are handy to keep your tools in good order and some creative problem solving will help you stay out of the slammer. Your friends are coming in very handy—more can only help.
 * S M T W T F S
 * 21:00 - 3:00 [[Image:21000300.png]]
 * §896
 * §1792
 * §1792
 * 3
 * 8
 * Counterfeiter
 * You're getting more sophisticated. Why steal money when you and your gang can print your own? You're getting quite a reputation and people are seeking your advice. Better keep fit, you might need to do some overseas travelling soon.
 * S M T W T F S
 * 9:00 - 15:00 [[Image:09001500.png]]
 * §1064
 * §2128
 * §2128
 * 4
 * 9
 * Smuggler
 * Your business card says you're in the "Import/Export" business. Let's just say you supply everything people want that the law says they cannot have. You're bringing in and sending out goods by land, sea, and air, and earning the large profits all that implies. Your skills need to be fully honed to reach the apex of this illustrious career.
 * S M T W T F S
 * 2:00 - 8:00 [[Image:02000800.png]]
 * §1575
 * §3150
 * §3150
 * 5
 * 10
 * Criminal Mastermind
 * In your endless pursuit to take over the world, you've learned three things: one, always dress the part, two, crime really does pay, and three, never stop to reveal your nefarious plans before you actually carry them out.
 * S M T W T F S
 * 17:00 - 23:00 [[Image:17002300.png]]
 * §1925
 * §3850
 * §3850
 * 7
 * }
 * }

Teen & Elder Promotion Levels
Creativity: 1 Mechanical: 1 Body: 1
 * 1
 * Street Hawker
 * The important thing to remember when hawking other aspiring criminals' hot goods is to stay under the radar. A good street hawker keeps a low profile and only flashes the goods to customers away from the ever-watchful eyes of the fuzz. Keep the profits high and the merchandise intact, and try to get in good with one of the local bosses higher up in the food chain.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §50
 * N/A
 * None
 * None
 * 2
 * Numbers Runner
 * Now you're in with a local "family" and they've trusted you with the day to day activities of a small part of the business. You toil in the seedy underbelly of the SimCity racetrack, crunching numbers and helping to set odds for the day's races. It's not glamorous, but it pays the bills.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §62
 * §124
 * Creativity: 1
 * 1
 * 3
 * Pickpocket
 * Entry-level two-bit thief—but you are your own boss. Dexterity and physical speed are obviously important. A certain amount of creativity is helpful, too, if you are going to distract those marks while you dip into their pockets.
 * S M T W T F S
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §105
 * §210
 * 15:00 - 18:00 [[Image:15001800.png]]
 * §105
 * §210
 * 1
 * }
 * }

The Sims 3
Criminal is a Career Track in The Sims 3. It has two branches: Thief and Evil.

Work place: Abandoned Warehouse

How to apply: Directly at work place, Newspaper or Computer

Downsides: There is a slight chance that a Sim will get arrested while at work. If a police officer enters the workplace, then they have been arrested. If arrested, it will count that they are missing work, and the Sim will lose a chance to get promoted.


 * Glitches
 * There is a bug in Sunset Valley that makes Sims unable to enter the Outstanding Citizen Warehouse Corp. as police or even as a criminal. This can be fixed by deleting everything on the lot (including the building), and placing a new Outstanding Citizen Warehouse Corp. building on the lot.
 * The arrested Sim can get out of jail when his bladder is low. The Sim in question will walk out of the jail and wet himself. But he won't go back in.
 * The arrested Sim can also get out of jail if someone calls him before he enters. The call will override the go to jail action and even if the Sim rejects the call, he won't go to jail.
 * There is an unknown glitch on the level 3 Thug rank, in which a PC sim is required to go to work on Wednesday 9pm on the 2nd week and there after even though they are not schedule to work on that day. The PC sim will not get a notice to go to work until work has started. The player can also go down in performance and get demoted if they do not go to work on that day. In addition, the player will not go up in performance due to the glitch.
 * At times, if the NPC boss is not at work or comes late to work, the PC sim will not get an increase in performance until the NPC boss comes to work. The PC sims will be stuck on the "Going to Work" status until the NPC boss arrives. To make matter worse, the PC sim will not go up in performance and can still go down in performance if they leave work early. Certain events will not transpire nor rewards received until the NPC boss comes to work.

Sims can do four things while in jail:
 * Doing time: Normal.
 * Work out: Train athletic skill until fatigued.
 * Hang with inmates: Make friends with the others in jail.
 * Play with Dominoes: Increase fun mood.

Performance options:


 * Business As Usual
 * Work Hard
 * Take It Easy
 * Conspire with Accomplices
 * Grovel to Leader
 * Practice Illicit Activities (Athletic skill)
 * Do a Side Job

Promotion Levels
After completing Con Artist level, you will be able to choose one of the two career paths:

Opportunities

 * A Package for You
 * Received: Work
 * Reward: §250
 * The Leader needs you to deliver this package to the City Hall immediately. Avoid the main streets, watch out for the police, and under NO circumstances drop it or give it to anyone else. There's a cash reward with your name on it if you don't mess this up.


 * Extra Muscle
 * Received: Work
 * Reward: Money
 * The gang is currently working a job at [place], but they could use a little extra help. Hurry to the [place] and provide assistance. There's a cash bonus in it for you, but only if you hurry!


 * Friends for Life
 * Received: Work
 * Reward: Relationship with Boss and Job Performance boosts
 * The Leader needs to know some things about [Sim]. . . for no particular reason. Meet up with [Sim] and become Friends, then report back to the leader with the intelligence you gathered. By doing this you'll earn precious favor with The Leader, as well as a job performance increase.


 * Grabbing the Llama
 * This is it. One of the Golden Llamas is on display at City Hall. It is priceless, and worth more than anything you have ever stolen. Every square inch of the site will be covered by guards, guard dogs, lasers, spies, counterspies, and worst of all, insurance company representatives. Refine your athletic abilities, make sure your accomplices are a close-knit team, and get the right attitude. Success means riches. Failure. . . well, it's best not to think about it!