Tomb

A tomb is both a lot assignment in Edit Town and the Create a World tool, and also any lot that contains tomb objects acting together to make a puzzling adventure.

Lot assignment
There are two kinds of tomb lot assignments in Edit Town and Create a World, Tomb and Hidden Tomb. These assignments are locked from use outside of the The Sims 3: World Adventures sub-neighborhoods in-game. The tomb lot assignment generates a tomb map tag, and it attracts explorer NPCs. The lot assignment does not generate the moodlets players will see in tombs, these are instead generated by the tomb fogger tomb object.

Puzzles
Tomb puzzles are defined by setting the tomb fogger object to 'final room' and giving the tomb a name. There can be multiple tombs on any kind of lot type, including residential lots.

Tombs are often underground labyrinths that hold puzzles, traps and treasure. Tombs can be found in Shang Simla, Al Simhara and Champs Les Sims.

Tombs can be a place of suspense and discovery. Unlike common buildings, unexplored areas of a tomb are often fogged out as Sims explore new tombs. Once a Sim enters/sees into an unexplored area, the fog of the room fades away, and a sound effect plays.

'The following are lots assigned as tombs in the sub-neighborhoods of The Sims 3: World Adventures'' expansion pack. This list does not include residential lots, art galleries, nectaries, or markets that contain tomb objects.'''

Abu Simbel
The exterior of Abu Simbel in The Sims 3 World Adventures is based on the real life Abu Simbel in Egypt.

Abu Simbel is a memorial by King Ramses ll for his wife Nefertari.

How to complete Abu Simbel
When you come to the entrance you need to donate a relic aged Ancient or older - click Analyze All to analyze given relics in your inventory. As second you need to donate a tiny space rock - if you don't have one you can find and collect one with the Collection Helper. The tiny space rocks is normally spawned near the shore and water, never deep in the country. Now you can go in, scroll down and to the right, then you can see a door at the left hand. Pull the moveable statue to the gear switch. Now you are locked in, you can use the teleport cheat or zeneport. Dive and say yes to the tunnel question. Break the dig site, take the keystone and insert it and go through the door. Go downstairs, if you see the tomb right the combination of the switches in the next room is: left, left, right and left, go through the door in the middle, take the tresaure and go through the other door. Go through the door at the end of the maze. Open the treasure chest, take the statue and place it at the pedestal - it's a donate to Horus before you take the eye. Then zeneport in there, stand on the switch and take the eye if you want - if you just wanna move on then choose Teleport me to the left/right eye (I don't remember which eye). Then you're in the room beside and you're completed it, but we are going to complete the whole tomb, so stay. Stand on the switch, zeneport out and donate a tresaure to the pedestal before zeneport back and taking the other eye if you want. Do a donation no matter what. Remember to check the chest - there's an object you for example could donate. Go throught the door, it's in a corner. Stand on the switch, beware of the fire traps, stand on all switches and don't set fire to yourself, it would be stupid. The switches opens a lot of hidden doors, when you have standed on all switches, then find the last hidden door and click go through it. There's a long hallway, select the door to the left. You're in the red priests room, take the relics and unlock the secret tomb hole (there's a torch on the wall) hurry up the tomb hole is in the other room - it's the blue priest's room, use teleporting cheat if necessary. Repeat same method, insert the keystones in the locks and take the treasures in the priests rooms. Go back to where one of the horus eyes was and find the hidden door. Take the tresaures, fight against the mummy and whatever you wanna do, repeat the same for the other room. You're done.

The Great Pyramid
One of the largest tombs in The Sims 3: World Adventures. Located in Al Simhara, it has many mummies, and usually takes several days to navigate through. The Great Pyramid is based on the real life Great Pyramid in Egypt.

The Great Sphinx
This Sphinx is based on the real Egyptian Sphinx. This is the location of the soulpeace statue that serves as one of the main ways to cure the mummy's curse from a sim. In order to cure the curse, the sim must walk in front of the Sphinx, plead with it, revealing the entrance. The sim must then explore the tomb entirely until they reach the soulpeace statue. Then they must then use the "Cleanse" interaction on the statue, curing the curse from the afflicted sim.

How to complete Sphinx
Go inside. Stand on the switch - it stops four of the traps. Swim in one of the pools and place the statues on the gear switches, pull one of the remaining statues away to continue. Check the holes on the floor and go downstairs. Find the hidden door, it's between the two rooms with the pools. Collect the treasures in there. Go through the unhidden door, read the message beside the other door and go through it. Now you're in a room with four dive wells and four sarcophagus'es. Dive in the dive well with pink water, it unlocks a secret door, go through it. You're in a very long room, at the bottom go through the door, you're now in a kind of living room - just egyptian themed. Behind the first two chairs on the right side there's a hidden door, inspect it, go through the door and take the Star Keystone. Insert the keystone in the lock and go through the door. Now you're in a kind of maze - make your way through it to the stairs - use the stairs. Go up the stairs, go through the door and inspect the wall for a hidden door on the left side. Go through it and go through one of the three doors. Now you're in the room with the Soulpeace Statue - here you can get uncursed. Go outside of the sphinx and to the bottom. On the right side there's a stair and a switch, stand on the switch and go downstairs. Break the dig sites. Pull the statue to the gear switch and go through the unlocked door. Go downstairs and swim in the dive well, swim through the tunnel, take the relic and swim back. Smash the giant boulders, see How to complete Tomb of discovery to see how you cheat and smash the boulders quick. Stand on the switch and inspect the tomb hole. Go through the unlocked door, find the treasures and go away. Go back to the dive well room (That one with the gold-coloured water) and pull the statue to the gear switch and go through the unlocked door, collect the treasures and now you're done. You found all rooms.

Pyramid of the Burning Sands
Placed beside the great pyramid and the center of the fire quest

How to complete Pyramid of the burning sands
First get the MorcoCorp Quest, that one where you have to help them, NOT thwart them. Then complete all the quests untill you get the quest that is called something with sand and a gem. It automatically give you the keystone to the other part of the pyramid. We gonna explore the easy part - that one that doesn't require the key. Break the ruble pile that blocks the tomb hole at the wall (left side if you see the screen right). Then inspect the tomb hole and go downstairs. Take the keystone in the chest and go to the next room. There's a giant boulder, if you wanna take the tresaures in the chest then use teleport cheat. Dive in the well and go to the next room. There's a mummy in here. Check all the chests and then you open the last right chest you letting the mummy free. It may fight with you, but itt's rare it curses sims. Leave the room and go upstairs via the hallway. Then stand on the switch and go through the door, now you're in the room you started. Now to the unlocked part. Insert the keystone in the glorious lock. Go through the room, there's nothing interesting in the well, so go to the next room and dive in the well to unlock the door, go through the door. Stand on the switch, go downstairs. Here you find flamefruits for the quest chain.

More comes later

Pyramid of the Wind
One of the easiest tombs in the entire expansion pack. I think it's the second easiest tomb in Al Simhara, the easiest is Karnak Ruins.

How to complete Pyramid of the Wind
Go to the first room. Go to the right room and inspect the tomb hole that is nearly completely fenced, then go down the unlocked stairs, take what you want and go to the left room, go down the stairs that is available and take what you want, then break the dig site that stands in front of the door and go downstairs and take what you want.

Ruins of Karnak
The ruin of Karnak is a real life temple in Egypt and is one of the most photographed sites of Ancient Egypt.

The tomb only have one room. It contains a sortiment of bugs (for example ladybug), a chest containing Sarcophagus of the Kings Fragment, a tomb hole containing an oval cut alabaster with the worth of impressive 61 simoleons and around 12 ancient coins on the floor beside the stairs.

The Temple of Queen Hatshepsut
Like the Abu Simbel tomb The Temple of Queen Hatshepsut is based on the real temple in Egypt.

Tomb of Discovery
The Tomb of Discovery is the first tomb most adventurers will explore when they arrive in Al Simhara. It has very simple traps, and acts as an introduction to various tomb objects.

How to complete Tomb of Discovery
Go into the tomb building and go downstairs. Take the keystone in the chest and insert it in the panel and go through the door. Stand on the switch and go down the stairs. Stand on the switch, go through the door, pull the statue the gear switch and go through the door. Move the statue to the gear switch, stand on the switch and go through the door. Now you're done. Check the chest, go upstairs and stand on the switch to get where you started. Now you can leave.

The Copper Quarry
The Copper Quarry is a simple tomb with a few various traps inside of it. The outside usually has a couple of dig sites for the sim to find valuables.

How to complete Copper Qaurry
Go downstairs, check the tomb hole and go through the door in the middle. Go downstairs, break the dig site that stands in front of the door. Go through the door and take the keystone to the Copper quarry. Go upstairs and insert the keystone in the lock and go through the door. There's a giant boulder that block the stairs. You can only smash it with Pangu's Axe, only earn-able in Shang Simla. To do it quick - cheat:

Open cheat window and type testingcheatsenabled true. Hold shift down while clicking on the boulder. Choose Object and then Delete It. Go downstairs. On the left side of the wall there's a hidden double door. Inspect it and go through the door. There's another room on the left side, but only available via teleportation or zeneport. Inside the room there's four chests and one of them contains the Tomb relic - but needs a Star Keystone to unlock it. Try the relic shop if you want a Star Keystone. Now you're done.

Mastaba Ruins
Mastaba Ruins is nothing more than a hidden short cut that can get Sims to and from the Pyramid of the Sky faster than going around the coast. The Mastaba Ruins can be seen on the Sim music video, Matt & Kim, Daylight. And just shows them walking in with many mummies.

Small Oasis
The Small Oasis is an entirely empty lot hidden above the Ship's Oasis. It may have been cut due to deadline pressures.

Unnamed orchard lot
The unnamed orchard is where Sims can harvest some decent quality rare fruits in Al Simhara.

Forgotten Burial Mound
The Forgotten Burial Mound features a number of small tomb puzzles, and is central to some adventures in Champs Les Sims. It seems to be a Celtic burial mound with stone circles above the mound, at the end of the tomb graves can be found with treasure

How to complete Forgotten Burial Mound
In front of the road you see the entrance, use stairs and go downstairs. Break the ruble pile, inspect the wall and go through the hidden door. Stand on the switch and go through the door. Stand on the Switch, eventually check the tomb hole and go through the door. Take the keystone and go through the door. Pull one of the moveable statues to the gear switch and go through the door. Pull the moveable statues to the gear switches, stand on the switch and go downstairs. Look in the tomb holes, move the statue right so you can go through the next door, look around for treasures, relics etc if you want. Go through the door. Now you're done, look around for goodies then go through the door at the right side. Go upstairs and use the switch and now you're back where you started.

Chateau du Landgraab
The Chateau du Landgraab is the primary tomb lot in Champs Les Sims. It used to be inhabited by the famous Admiral Landgraab, and possibly other Sims as well because it has several bedrooms and a nursery. It includes two double-bed bedrooms, a bedroom with two single beds, a private study, private library, kitchen, several bathrooms, and many relics and treasure chests. Because Landgraab was a worrywart and obsessed with military code, the place is dotted with traps.

Champs Les Sims Nectary
The Champs Les Sims Nectary tomb is entered through a secret passage in the basement underneath the nectary, which is not marked as a tomb room. It is one of, if not the, largest tombs in World Adventures which not only contains many ancient nectar treasures, but also Egyptian-based treasures, as well. This semi-hidden tomb contains two mummies which are said to be a king and queen of Egypt, "sipping on nectar till the eve [they] die." There are several puzzles in this tomb, but none of them very difficult. Several traps guard certain treasures, but the majority of them can be disabled by solving puzzles and following directions given by plaques on walls.

The Little Island
The Little Island can be accessed by zenoportation, or the Teleportation Pad because it sits in the middle of a river. It can also be accessed through the hidden frog pond across the river from it. This little island is the exit to the Tuatha's Garden tomb challenge. It features a large tomb puzzle leading to money trees and relics.

Shang Simla tomb lots
The Hot Springs and Abandoned Barn are not tomb lots, they are tombs built on park lots.

The Dragon's Maw
Since it first appeared in promotional material, The Dragon's Maw has been one of the most intriguing lots in The Sims 3: World Adventures. Not only does it have an impressive carved dragon's head, but a mysterious fog also periodically drifts out of the head's mouth. It contains a tomb, entered through the mouth, and is the centre of several adventures.

Dragon Springs
The Dragon Springs does not contain a tomb, even though it is a tomb lot. Instead it is a landmark in Shang Simla, and the only place in the game where Sims can catch the rare dragon fish. It features a The Water Breathing Dragon statute prominently.

Halls of the Lost Army
The tomb inside the Halls of the Lost Army is the first tomb most players will explore in Shang Simla. It features a simple tomb, and attracts many explorers.

Resolute Fist Retreat
The Resolute Fist Retreat has beds and Martial Arts training objects, so that it looks like an academy with a tomb map tag. However, it has an extensive tomb in its basement.

The Temple of Heaven
The Temple of Heaven sits high above Shang Simla, and contains several tombs, including the tomb that leads to Pangu's Axe.

The Terracotta Army
The Terracotta Army is based directly off the Terracotta Army (兵马俑) in China. There is a tomb beneath this lot.

Crane Master Martial Arts Park
Crane Master Martial Arts Park is a hidden tomb, but it has no tomb objects on it. It does have Martial Arts training equipment like the Sheng Hai Training Dummy. It also has a great view of Shang Simla. The Crane Master or Tsuru-Sen'nin appeared in Akira Toriyama's famous Dragon Ball manga.

East, North, South, and West Towers
East, North, South and West Towers are all hidden tombs. They are clones of each other, and contain nothing of note.

Han's Barn
Han's Barn is a hidden tomb, but it contains no tomb objects, nor anything else of use. It is just there to add flavour to the area. It is clearly related to Han's Orchard.