User blog comment:LostInRiverview/Ranking Expansion Packs/@comment-4061583-20120831033946

I've only played Sims 3 extensively, but then...

Best

1: Ambitions: Simbots, stuff blowing up, and consignment stores. Enuff said.

2: World Adventures: NRaas traveler for some reason disabled my traveling thing, but then I still find it one of the best, given that it offers three skills, and a load of other community enriching features, such as the Nectary.

3: Showtime: Well, despite my initial thoughts about the pack focusing too much on socializing nonsense, I found enough content outside to be interesting. Genies are pure win, the stuffs that are included in this thing is quite the eye candy to say the least.

Not so Good

1: Pets: Well, Unicorns and other stuff are cool and all, that much is true (and I think Freezer Bunny Ice Cream was a whole load of win.) But then Unicorn powers aren't as nearly as useful as say that of a Genie, especially with the power constraints. Quite frankly, I could do without it.

2: Generations: I for one think potion was really a good idea, and Imaginary friends quite the nice thing. But then I cannot stand the autonomous pull prank interaction (and forcing me to de-booby trap it with NRaas), and given that I play largely with Young Adults, I don't have too much of an opportunity to deal with Imaginary friends (well, I did have fun with Demetrios' imaginary friend) It is an mixed bag, and it went here simply because it didn't offer much to me as other stuff packs (including say Late Night) did.