User:K6ka/Cyjon's Debugger options

Options from Cyjon's Debugger. This was directly copied from the readme file enclosed with the download.

 I finally broke down and created my own debugger object rather than piggybacking functions on Pescado's or InSIMenator. It is the pizza box in Misc/Misc. More options of varying use to the general public will be added over time.

Destroy Tokens.../Bigger Bills Destroy Tokens.../Plantsim Fix Destroy Tokens.../Werewolf Personality If you wish to remove one of the mods listed, you MUST destroy the tokens it creates first. Run this command in each neighborhood you play to destroy the tokens, save and quit the game. Remove the mod. If the corresponding Destroy Tokens command doesn't appear, it means the game hasn't generated the token yet and it's safe to remove the mod. Acknowledgements to twojeffs since I used ACR to figure out how to do this.

Fix.../Clear My NPC Type When you move in NPCs like the maid, the game doesn't clear the NPC code. This is the source of some, but not all, of the erratic behavior exhibited by certain NPCs. After moving in an NPC, use this command to clear the NPC code. Eventually I'll create a fix to do this automatically upon move in.

Fix.../Movement.../(name) Resets movement. Fixes stuck running, tiptoeing, etc.

Fix.../Muted Stereos When you switch rapidly between Live and Build/Buy mode, the game sometimes gets confused about stereos and the sound effects stop. This will restore sound to all stereos on the lot.

Fix.../Orphan Beauty Wishes Sometimes the beauty wish gets stuck and the chemistry aspect becomes permanent. This can happen if the sim moves out before the beauty wish is over or for other reasons. If you see this menu item, then there is at least one broken beauty wish on the lot. You may have to select it multiple times if there are several broken wishes.

Information.../Appraise Lot Gives the value of the lot, the Build Mode objects, the cash on hand, and energy rebates from windmills and solar panels (from Mansions & Gardens). It then estimates what the next bills will be. Designed for Bigger Bills but works with normal bills or other people's bill modifications.

Information.../Brothel Prices.../(name) This menu will appear only on lots with player-owned businesses, both community and residential, whether or not you are using my Brothel Woohoo mod. It lists all valid targets and what that sim's brothel price is. Works for both workers and customers. Informational only - selecting menu items does nothing.

Information.../Brothel Rejects.../(name) Lists all sims on the lot who are not valid Brothel Woohoo targets along with a number which indicates why they were rejected. Although there are many error codes, most of them should never be seen. The ones you are likely to see are 0 - Not valid partner (pairing must be customer with owning family member or employee) 1 - Not attraction capable 2 - Chemistry <= 0 6 - Blood relatives (both chemistry and romance checks returned true) 7 - Not appropriate gender preference 15 - Blood relatives (chemistry check) 16 - Blood relatives (romance check)

Information.../Lightning Protection If you don't see this then you have no lightning protection. Otherwise it reports the percentage chance a lightning strike will hit a lightning rod rather than an object on the lot. If the number seems low or if it's not detecting rods you have placed, blame Eaxis. Roof-mounted lightning rods often get ignored by the weather routines because they are considered inside. Move the rod and try again. Works both with the regular lightning rods and with my Better Lightning Rods mod.

Information.../LTW Report One of the features that might be useful to the general population. Gives a count of lifetime want statistics such as the current number of best friends or how much money has been made. Doesn't show job wants, golden anniversary or maximum skills. Shows up to 4 dialogs depending on which EPs you have installed. Reported money earned is a bit wonky if you have a business and I'm unsure if it's accurate or not. Puppy/kitten count depends on memories and sometimes my sims don't get the memory. I don't know if the LTW works off memories or not.

Information.../Motive Report Gives actual values of a sim's motives on a scale from -100 to 100.

Information.../My Chemistry With.../(name) Reports a numeric chemistry rating between any two sims on the lot, including sims you are talking to on the phone. Shows each sim's individual chemistry, the repulsion factor (incurred if one sim is really turned off by the other), and the final chemistry. Note the game uses only final chemistry. The other numbers are displayed so you can see the intermediate results of calculations. This chemistry check ignores age, gender and family ties. If you don't want to know the chemistry between some old man and his baby grandson then don't ask!

Information.../My Relationship With.../(name) Reports the STR and LTR of the selected sim with the target sim and vice versa, so four numbers will be displayed. If any number is -101 that means the relationship couldn't be read. I have yet to find one like that so I don't know if that's a bad thing or not.

Information.../Personality Report.../(name) Gives all personality characteristics for anyone on lot, including ghosts and people on the other end of a phone call. Note that personality is reported on a scale of 0-1000. For ghosts, it also reports the death type, and the anger level (0 not angry, 1 angry, 2 very angry).

Information.../Sleep State Shows selected sim's person type (see Information.../Greet Status below), sleep state (0 for awake, non-zero for various types of sleep), hidden flags (0 for not hidden) and room (0 outside, >0 in a particular room, <0 not physically present - used for phone calls).

Information.../Toxin Report Shows selected sim's current number of recorded pesticide sprays. Shows both the original token and my Plantsim Fix token. If you aren't using the latter mod, it just shows zero. Either way, the higher of the two values is what is important.

Information.../Weather Report Current and next precipitation intensity and type (e.g. "Light Hail"). Lighting state is either 0 or 1--if it is always 0 then you should get Lightning Storm Fix from my site. Base temperature is typical temperature for the season and preciptation. Current temperature is the actual outside temperature. Temperatures are on an arbitrary scale -100 to +100 and don't correspond to any real temperature scale.

Randomize My TOs Gives the selected sim random turnons and turnoffs.

Satisfy My LTW Gives the sim permaplatinum, 25k aspiration points, appropriate LTA points, and rolls a new LTW.

University.../Grade Report Tells a university student's current grade, the grade expected if the final was held immediately (adjusted by mood and skills), the current overall grade and the expected overall grade after the final. These are all reported on a scale of 0-1000 where roughly speaking 250 is a D, 500 is a C, 750 is a B, and 1000 is an A.

University.../Fix Student Any student who is not currently synchronized with my Semester Changes will be adjusted accordingly. Note this happens even if you aren't using Semester Changes! This is most useful for new CAS students and for students moving in from other dorms that were on a different schedule.

--- If you play in debug mode you get the following items on the shift-click menu:

Information.../Empty Beds Displays number of beds found, beds not in use, available bed sides, and acceptable beds (defined as beds that are either unoccupied or occupied by someone current sim is willing to sleep with).

Information.../Greet Status Reports visitor type, person type, greet status and autogreet status for a given sim. Some typical values (there may be others) are: Visitor type: 0 normal visitor, 2 walkby, 3 invited to stay, 4 furious, 6 houseguest (tourist or BV local), 7 ??? (something in BV), 8 ??? (something in AL), 9 ??? (something in AL, probably to do with apartments) Person type: 0 family member, 1 visitor, 2 service person, 16 employee Greet status: -1 just arrived, 0 waiting to be greeted, 1 greeted, 2 leaving Autogreet: -1 visitor controller not found, 0 no autogreet, 1 autogreet (used during parties)

Information.../Local Yuckiness Reports how dirty the sim thinks the local area is. Interesting to note that unmade beds are considered dirtier than filthy toilets.

Information.../My IDs Displays the current sims OID, NID and room number.

Information.../Relationship Check Examines every relationship between every pair of sims in the neighborhood, so this may take a while. Reports any wonky relationships, which are those which have flags like Friends or Married set but don't have Have Met flagged. If you find them you can ignore them, fix them with SimPE, or fix them with SimBlender.