User blog comment:Lost Labyrinth/Potential E3 questions regarding The Sims 4/@comment-1997588-20140511141205


 * 1) Will the career be interactive like the one we had in The Sims 3 again? Are specific skills tied to some careers, or careers can now hold flexible skills? i.e., any of the following skills can be used to advance in Music career: Guitar, Bass, Piano, Drums, Violin, Laser Rhythm-a-con.
 * 2) Will the inventory be revamped and more organized? I hope the inventory can hold special items in special slots. For example, the inventory has individual slot for ingredients, vehicles, personal stuff like umbrella/backpack/walking cane/jetpack/hoverboard, books, and so on.
 * 3) Will there be open world and story progression? If so, can the story progression ensure that the town always provides enough Sims for each age group, and doesn't emigrate random Sims? I hope the system could be smarter.
 * 4) How would the game handle visitors in the community lots so the town won't become a ghost town?
 * 5) Do we, once again, get a enhanced varieties of items, like ingredients, gardening, fishing, collectibles, and books?
 * 6) How do skilling systems be managed? Do we go back to The Sims 2 system where skill level 1 and 9 bear no apparent benefits, or like in The Sims 3, where achieving certain skill levels unlock cool things, such as more plants for Gardening, more fish for Fishing, more recipes for Cooking, more abilities to perform for Athletic?

That's all for now.