The Sims Wiki:Featured Contest/Voting

Each month on The Sims Wiki, we feature a contest on the main page. This month's contest is to decide the next Expansion Pack EA should make. If you have ideas for new expansion packs, add them below.

Voting Guidelines
Here you can vote for your choice of what new expansion pack EA should make. To vote, follow these guidelines to submit your choice:


 * 1) Under the "Votes" Section, place the name of the game you wish to propose in between three equals signs as follows: ===Game Name=== . Below that, include a brief description of what the game would be about. EVERYONE and ANYONE is free to pick anything. If the game or concept you want to vote for has already been nominated, proceed to step two.
 * 2) Place #--~ underneath the nominated name. The code will automatically convert into your user name and the time of your vote. You must sign your name. Comments can be placed between "#" and " --~ ".
 * 3) Do NOT vote for the same game or idea more than once. Each bullet (#) counts as a vote.
 * 4) Please add new nominations to the BOTTOM of the list.

Votes
Nominate a game or present an idea and/or place your vote for a game below.

The Sims 3: Better Life
Similar to The Sims 2: Seasons. Add Seasons. Add snow, rain and lightning. Sims can own a farm. They can plant diferent plants in different seasons. They can also have pigs and cows. They can earn money. Jasonyiu 06:48, October 2, 2010 (UTC)

Votes

 * I loved seasons in sims 2 and it would be so awesome in sims 3 .Thecodemon 03:21, October 3, 2010 (UTC)

The Sims 3: University Life
"Get your sims ready for collage! Brand new way's to shape your sims life! Send your sims off to collage. Will they live in a peacefull, uper-class sarority? Or wil they be up to the challange to studie in a large, classic dormintry? The classes have started and your sim is registard, and everything is set! Thier lockers are assigned, classes are asined and pranks are ready to be made! With all new career oppirtunities to explore, wich path wil your sim take? And wil they be the soft-harted bookworm, the collage community director, the jock who makes collage history on the field, or the cold, prank pulling slacker? Its all up to you!"

Features

 * New sub-nieghborhood: Landgraab University of Llama Studies.
 * New lots: Dormintory, Class building, field, sorority house.
 * New careers: Enviromentilist, Proffesor in ... (subject).(proffersors live in the collage nieghborhood)
 * Young adults can choose to go to collage. Adults/Elders who are proffesors can move to collage.
 * New life state, bigfoot. His needs are frozen, but he can die if you take a picture of him, and the media are no help! Zombies. Their hunger, sleep and hygiene motives are frozen and they have a 30+ relationship boost with ghosts, but ocasionaly they fall apart!
 * New life stage: Pregnancy can now be set in CAS.
 * New traits, Stupid, Jock, Prankster
 * Sims now pay electricity and water bills. Not paying results in t.v's, lights, computers, stoves, showers, toiletts and sinks to not work.
 * New body sliders, body hair slider, height slide. New sliders: Mental (How smart your sim is).
 * Gradual hair and nail growth.
 * New interactions, including graffiti, cut hair/nails, video-chat on computer, start large fight (more than 4 sims), play piantball and pulling pranks, play basketball.
 * New rabbit holes: Classes and piantball building.
 * Diseases are back! 2 wil be average, 3 life-threatning, and Sims can brake thier bones. If a Sims bones are broken, there are limits as to what they can do.
 * The ability for elders to write wills. You can choose how much insurance each Sim gets.
 * 2 new death's: Death by camera (If a bigfoot is photographed), death by disease.
 * Collage only: Become community director, work as librarian/barista, tutor in subject. BobNewbie (talk)(blog) 08:05, October 2, 2010 (UTC)

Votes

 * This features are absolutely amazing! ---Guilherme Guerreiro 11:17, October 2, 2010 (UTC)


 * I would love this pack!--Bella Goth 13:21, October 2, 2010 (UTC)Bella Goth
 * YES!!!!!! I can't wait for college! Supercrazycat 19:24, October 2, 2010 (UTC)supercrazycat
 * being able to make the Sims pregnant in cas would be sweet.Thecodemon 03:20, October 3, 2010 (UTC)
 * ♥Icyyy♥ 07:29, October 3, 2010 (UTC)
 * OMG! This expansion pack would be awesome! 96.242.58.183 14:01, October 3, 2010 (UTC)
 * 1) I think we should send it to EA and tell them to make it--God of the sims 14:49, October 3, 2010 (UTC)

The Sims 3: Furry Friends
Adopt a furry little pal and start having fun!


 * Adopt a dog, cat, goldfish, rabbit, hamster, snake, bird, or even a horse!


 * Explore the beautiful neighborhood of Hountings, a small village home to many adorable critters!


 * Experience new lots like the Pet Shop, the Forest, the Daycare (for pets and babies), and the zoo, where you can see many animals!


 * Get a new job as pet shop worker, babysitter, zookeeper, or vet!


 * Have your sim go wild when they become a werewolf! Eat raw meat, howl around at night, and have a wild time!


 * Go hunting for dinner! Head out to the forest, and you can hunt for deer! But watch out for angry park officials!


 * Ride horses around town to save power, fly on a giant eagle, and have fun!


 * However, not all is good. If you anger an elephant, it can squash you to death, killing you instantly!

Votes
wow this expansion is good why there are no comments, ps: how can i vote

Features

 * Pets- Cats, Dogs, New Fish, Birds, New Bugs, Reptiles, all nameable and breedable. Also have relationships with them, similar to the relations with cats and dogs in The Sims 2: Pets.


 * Farm Animals- Cows, Sheep, Chickens, etc., all nameable and breedable. Also have relationships with them, similar to the relations with cats and dogs in The Sims 2: Pets.


 * Horses- Nameable, Breedable, Also have relationships with them, similar to the relations with cats and dogs in The Sims 2: Pets.


 * Weather- Similar to The Sims 2: Seasons


 * Traits- Animal Lover, Dislikes Animals, Green Thumbs can now name plants (and maybe have relationships with them, like a car relationship in Fast Lane), Family-Oriented will have a greater chance of wanting to get a pet.


 * Returning Life States: Warewolf and PlantSim, also pets can have all life states (excluding warewolf), ex. a vampire dog, or a robot cat (like a SimBot), of course they would require the right expansion (ex. Late Night for a vampire dog or Ambitions for a robot cat)


 * Pet jobs return with even more pet jobs.


 * New Careers- Oceanography and other pet or seasons related jobs.


 * Returning NPCs- Leader of the Pack (This time adoptable and they will keep their powers to change a sim to a warewolf), Skunk


 * New "Towines"- Random animals coming, pet trainers, etc.


 * New Deaths- Unknown (feel free to add ideas here), although all pets can die the same way as normal adult sims.
 * New world or maybe the unleashed one from Sims 1.


 * Even more features to come soon (feel free to add some).

Votes

 * 1) Why wouldn't I vote for my own idea?--Eduardog3000 15:17, October 2, 2010 (UTC)
 * 2) I hope there will be one like this one ^^. ---Guilherme Guerreiro 15:42, October 2, 2010 (UTC)
 * 3) i think it would be cool especially having the Sims 1 unleashed neighborhood for Sims 3 the neighborhood would be a bonus .Thecodemon 03:32, October 3, 2010 (UTC)
 * 4) It´s a great idea. I would buy it.--81.225.214.30 08:23, October 3, 2010 (UTC)

Votes
1.This is the return of The Sims2 Seasons User:PMS

The Sims 3 Animals
1.Pets,Farm Animals,Wild Animals(only will be available in zoo,s) 2.new type of lot(s):zoo, aquarium, pet store, farm, farm animal store, beach(sims can swim in there). 3.new living creature:home animals(pets),farm animals(chicken, horses etc,),wild animals, plantsims. 4.new build mode objects:curved walls. 5.new buy mode objects: (Add your ideas about this section). 6.new neighborhood: greenhood.

Features

 * Reintroduction of Apartments and rental properties.
 * Sims can own apartments and be the landlord, set rental rates, and manage the building.


 * Introduce farms that Sims can own.
 * Sims can own livestock, horses, etc. on their farm. They can milk cows, collect chicken eggs, and sell livestock to the butcher. Or, Sims can befriend their livestock and keep them as pets or friends.
 * Sims can grow vegetables and fruit on a much larger scale than in a garden, and can buy equipment or hire other Sims to help care for and pick the produce.


 * Reintroduce Sim-owned businesses
 * Sims can own apartments or farms to make money (explained above), or start their own grocery stores, book stores, restaurants, consignment shops, spas, salons, bars, clubs. Additionally, Sims can start their own stores selling just about anything - a bakery selling baked goods, a car dealership, a furniture store, an electronics store, an art gallery


 * New Town
 * Would be a massive world that encompasses both a rural lifestyle, complete with large farming tracts and rolling hills, and an urban lifestyle, complete with housing blocks, apartment complexes, a business district, and tasteful suburbs.


 * New Creature
 * One with the animals - for those who grow extremely attached to their animals, they start acquiring traits and qualities possessed by those animals. Eventually, they turn into the animal they've befriended, and can live a double life.


 * New Jobs
 * Sims can be hired part-time or full-time by a business or farm. Sims will be able to control their working hours (to an extent) with the person they work for. Business and farm owners can talk to Sims they know and offer them jobs, or else pay a small fee to place an ad in the newspaper and online. The next day, Sims will reply to the ads and the owner can select new employees. Similarly, Player-controlled Sims will be able to browse the newspaper or online classified to find jobs with business or farm owners, then apply.
 * The employee model will not be based on direct conversation between employee and boss - the tasks of the employee will be changeable at any time by the player, even if the boss is not present.


 * New Traits
 * Animal Lover - This Sim deeply cares about all animals, big or small, and will try and befriend even the meanest of animals.
 * Entrepreneurial Spirit - This Sim has a desire to start and manage their own businesses - they are inherently better and more successful at managing businesses than other Sims.
 * Greedy - This Sim loves having money, so much so that they are ruthless in their money-making exploits. Don't get in their way, or you'll pay!
 * Slacker (conflicts with Workaholic) - This Sim hates work (or school)! It takes a lot to get this Sim motivated to get off the couch and into the workforce.

Votes

 * 1) -- LostInRiverview talk · blog 17:11, October 3, 2010 (UTC)

The Sims 3: Paranormal
Has your Sim ever looked up into the night sky and wondered if there is something more to it? Have they ever wanted to bring back their deceased worst enemy as something... incomplete? Have they ever wanted to create something totally random? In the Sims 3: Paranormal, all these dreams can come to life! Unleash the weird, the wonderful and the wacky upon your Sim's world. Will your Sims use their new knowledge to enrich the world... or for their own personal gain?

Features
different personality and each requiring different ingredients to make (e.g. common houseold goods like apples and steaks, apliances such as microwaves and/or metals/gems. A monster will be very obedient to its creator and creator's friends, while aggresive toword his/her enimies. However, a Sim with low Logic, Mechanical and Enlightenment skill may create an out of control monster, which goes aroud breaking things, attacking other Sims/monsters, etc)
 * Returning Neighbourhood: Strangetown (albiet 50 years before the Sims 2)
 * Returning life states: Alien (can sometimes appear near crop circles or can be met via Alien Abduction), Zombie (the Oh My Ghost! opportunity now has a 10% chance of going horribly wrong. They can also be created if they are buried near a Science Lab. Zombies can now also eat brains, thus turning other Sims into Zombies)
 * New skill: Enlightenment (increases as Sims encounter more and more paranormal activity)
 * New life state: Monster (can be created via a special object. There are a few different varieties, each with a
 * New traits: Extra-terrestrial addict (likes the idea of aliens and has more luck getting abducted), Zombie Freak (likes Zombies and seems to be able to control them), Enlightened (gains enlightenment skill faster), Un-enlightened (is terrified by paranormal).
 * New NPC: Men in Black (may stalk your Sim if they gain too much enlightenment skill. If they catch up to you, they will fight you. If they win, they will use a special device on your Sim, draining some of their enlightnment skill and leaving them with a bad moodlet, if your Sim wins, they will run away and keep their skill)
 * New Metals: Moon Rock, UFO Fragment, Uberly Gigantic Meteor (8x5).
 * New Insects: Radioactive Cockroach, Undead Beetle, Sporeomite (alien-looking bug, name is a reference to Spore)
 * New lifetime rewards: Beam Me Up (10000 LWP, has a better chance of being abducted), Foul Tasting Brain (15000LWP, Zombies cannot eat your Sim's brain), Men in Black, Begone (25000 LWP, Men in Black no longer trouble your Sim), Monster Mogul (30000 LWP has less chance of making a bad monster), SETI device (50000 LWP, furniture item, allows your Sims to contact aliens and even invite them over, like a phone).
 * Alien abduction and pollination return. Pollination now only has a 15% chance of happening instead of 100%, snd it can happen to both genders.
 * New Career: Paranormal (SETI and Post-Death Investigator branches)
 * New life stage: Extra Elder (Sims who complete the jogging challenge in Athletic skill enter this stage rather than just having a longer elder stage)