Fanon talk:StrangeTown Monty/@comment-24258073-20140317052023/@comment-11346213-20140318102207

I'll say that most stories contain "moral ambiguity" to varying extents. The difference is in the intention of portraying the gray world.

Some stories tend to "preach" a "clear moral" in line with socially accepted traditions or values (eg. Aesop's Fables, or even contemporary teenage stories that emphasize fitting in with the crowd). In such tales, a happy ending is only possible when the gray world changes into a clear black or white.

Other stories depict the gray world for its own sake, showing that it's sometimes difficult to categorize things neatly into black or white. Sometimes the characters just have to pick the "lesser evil". STM depicts these difficult situations for the sake of examining human nature. The gray world remains gray, even after the situation is resolved. Sometimes, there are even more questions at the end, than there were at the beginning.

The Watcher's "manipulation", which is deliberately controversial, is meant to reflect the god-complex of the act of playing Sims, or writing a story. "When you play Sims or write a story, aren't you pulling their strings as well?"

Please elaborate on what you mean by your own gameplay aspects and worldview being a "mixture of light and dark".