User:Rahuloof/workshop

Gameplay
The main change to the core game introduced by Open for Business is a new sub-neighborhood — the Shopping District, the default one being named Bluewater Village ( . A number of Sims live here, such as a toymaking family, a woman who owns a home-based flower shop, a family bakery, and a rich tycoon who owns a nightclub and an electronics shop.

Community lots are more flexible now, removing many of the gameplay restrictions that were present on them in the original game. Players can now save the game while their Sims are visiting community lots. Reloading their household automatically takes the player to the community lot where the Sims are located.

Like the previous expansions, new Wants and Fears and interactions were added, including a new Lifetime Want and several new interactions for children. Some changes to items from the base game are also present. For example, doors are now lockable. They can be set to allow only one Sim, the whole family, or just employees to enter.

There are new objects in this expansion. While furniture styles and the build-mode selection have been expanded, the biggest difference is the addition of business-oriented items such as cash-registers, shelves, elevators, and crafting centers that Sims can use to create things to sell.

Running businesses
The concept of running a business is the game's main new feature. This is a new direction for The Sims 2, as it now includes elements of a business simulation game. The game allows the player to control various aspects of running a business including picking which products to sell, hiring and firing employees, crafting goods, and restocking shelves. The game also rewards the player for meeting several predetermined goals; also, a Mystery shopper may visit the business and critique it.

Around the house
Open for Business adds new functionality to a Sim's productivity around the house. Sims are able to craft new items, including toys, Floristry and robots. Additional items include those aimed specifically at enhancing the business setting like an old-style Cash Register, Beauty salon chairs, child-oriented toys, and. Also added is the Servo, a household robot, which can perform basic tasks and function like a Sim in regards to Social interaction. Some new items, called "Bots" in general, aim to increase productivity on a lower scale than Servo's operation, usually performing one task, such as cleaning the floor, watering plants, bringing food or stunning burglars. Servos also appeared in the original game's expansion pack The Sims: Livin' Large as it's known in North America and Australia and The Sims: Livin' Large|The Sims: Livin' It Up as it is known in Europe.

Servos
A robot that Sims can build if they have a gold robotics badge. To build a Servo a Robot Crafting Station and a Gold talent badge in Robotics is needed. Building a Servo costs §3000, and takes about eight to twelve game hours. Servo comes with 10 points in Cooking, Mechanical, and Cleaning, and will take on all other skill points of the Sim who activates it. Servo also comes with one or more random talent badges, and will often have a gold badge. Servo also takes on the aspiration, turn ons and turn offs, and personality of the Sim who activates it

Architecture
he smallest lot size is now 1x3, Conversely, the biggest is still 5x6.Other new feature includes elevators  Domed, conical and octagonal roofs in different sizes. Players may also add awnings.

Talent Badges
Talent Badges represent a Sim's experience in a given field. There are four discrete levels of experience: no badge, bronze, silver, and gold. All Sims start with no badges at all, except for Servos, who can start with a random assortment of badges when they are activated,


 * Sales: The ability to convince a customer to buy an item. A successful sale will raise the sales bar, which, when full, will cause the customer to buy the item. The sales can be accepted or rejected depending on customer loyalty, mood, and the badge level of the salesman.


 * Register: The speed with which a Sim can complete a transaction increases as the Sim becomes more adept. This is good, as customers do not like to wait for a slow cashier


 * Restocking: The restocking badge affects how quickly an employee can restock an item before it has been purchased. This is raised by restocking items.


 * Salon: The salon badge increases the chance that an employee in a barber shop will successfully cut hair. Bad haircuts reduce customer loyalty.


 * Flower Arranging:It is best applied when a Sim owns or works in a business. There are four (4) levels of Flower Arranging. The first level doesn't have a badge, the second level is the bronze badge, the third level is the silver badge, and the final level, considered the highest proficiency, is the gold badge.


 * Robotics: It allows a Sim to make robot toys and devices. gold badge is needed to build a servo


 * Toy Making: It allows a Sim to create toys. The toys are then sold, given as gifts, or used for fun by children. A higher level badge increases the types of that can be built.