The Sims (PS2)

SIMS' LIVES

Sims are directed on the basis of instructing them to interact with objects, such as a television set, or other sims. Sims may receive house guests from other playable lots or from a pool of unhoused sims. If enabled within the game, sims can have a certain amount of free will, allowing them to autonomously interact with their world. However, the player can override most autonomous actions. Unlike the simulated environments in games such as SimCity, SimEarth, or SimLife, the sims are not fully autonomous. They are unable to take certain actions without specific commands from the player, such as paying their bills, finding a job, and conceiving children. EnlargeA lazy and sloppy SimThe player can make decisions about time spent in skill development, such as exercise, reading, creativity, and logic, by adding activities to the daily agenda of the sims. Daily needs fulfillment such as hygiene maintenance and eating can also be scheduled. Although sims can autonomously perform these actions, they may not prioritize them effectively. Much like real humans, sims can suffer consequences for neglecting their own needs. For example, sims can die from starvation if they do not eat for prolonged periods of time. Needs govern the overall moods of the sims. If the needs are not fulfilled, the sims can become grumpy and unwilling to obey certain certain player-directed commands, particularly ones that do not fulfill the depleted needs in question. This system follows the Maslow's hierarchy of needs, in which physiological needs must be satisfied before other needs can be attended to.player-directed commands, particularly ones that do not fulfill the depleted needs in question. This system follows the Maslow's hierarchy of needs, in which physiological needs must be satisfied before other needs can be attended to.

LIFE STAGES 

There are three life stages in The Sims: infant, child, and adult. While babies grow up into children, children and adults never age. This means children and adults remain in their life stage indefinitely. Sims, however, can die from various causes (e.g. burning to death in a fire, drowning in a pool, starving, or dying from diseases). A Grim Reaper  may appear after the death of a sim. If a relative of the dead sim wins against him in Rock, Paper, Scissors, the dead sim will be revived. If the relative loses, the dead sim will remain dead and his/her tombstone will appear and the option of Rock, Paper, Scissors will not be available. The tombstone will stay in its place, unless the player decides to move it to another place, or just delete it