The Sims 2: Pets (console)

The Sims 2: Pets (Referred as The Sims 2 Pets in-game) or simply Pets for consoles is part of the series of The Sims 2 expansion packs, and is the fourth installment in The Sims console series. Based on the PC expansion pack, it features a much less goal-oriented system, and is more like the free mode of previous games. The main element in this game is that the Sims could posses pets which could be customized and looked after.

The Sims 2 Pets is the first game to have the Green EA Logo (formally the EA Games and EA Logo) and the logo is used on The Sims, MySims and SimCity franchises as well as SimAnimals.

The console version of The Sims 2 Pets plays similarly to the PC version. It is available on GBA, GameCube, Nintendo DS, PlayStation 2, PSP, Windows, Mac OS X, Wii, and N-Gage platforms. It was released for the Wii on June 13, 2007.

This game is different from the previous Sim console games as the player isn't forced to accomplish goals which wasn't the main idea of the original Sims. The player creates and controls the Sims they make. In this game there are pets which you are supposed to take care of.

As with all Sims games, Sims must get jobs to earn money and live a successful life. There are many different choices of jobs, each with a group of separate jobs to move through as you progress, one promotion at a time. Sims earn promotions by checking the requirements of the next promotion available in their job in the career section of their personal info. They will need to raise certain skills, which will not only get your Sim to start climbing up the career ladder, but will also make your Sims faster and better at everything they do in their day-to-day life. They will also need to build relationships with their neighbors as interpersonal skills. Sims will start out their job with a low pay, a simple outfit, and a cheap cab as transportation, but as relationships and skills build, they will improve their levels and eventually, everything will be first class.

When a Sims reaches a certain level of friendship with another Sim, as in all games, it unlocks a series of romantic actions, which are not limited by gender. Sims can get married, cheat on other Sims (this happens when one lover catches the other lover attempting a romantic action on another Sim; they will usually sigh, argue with your Sim, move out, and your relationship will be dragged down to either 0 or -0), attack each other, break up, date (this is just shown by getting lots of calls and kissing whenever they meet up), move in with other Sims, ask other Sims to move in with them, and once they are married, they will be able to go to the bathroom, shower, and take baths with no problem even when the other Sim is in the room, and they will be able to sleep in the same bed without one of the Sims getting up and lowering the relationship. They can also lower their relationship with another Sim to the enemy status, in which instead of romantic, mean actions appear, including things like push, shove, poke, and attack. Sims cannot, however, WooHoo, age, or have a baby. Elders are made simply by changing hair color. Pets also cannot get jobs or enter competitions. There are no wolves or skunks, and Sims cannot turn into werewolves. In this game, Sims do not die or turn into ghosts, though they will collapse and fall asleep if their energy motive gets too low, and they will faint if their hunger motive gets too low. Just before they are about too faint of tiredness, they will slouch and only be able to walk slowly. Pets faint too for the same reasons. If a pet or a Sim faints, other Sims can revive them by pulling out a bucket of water and throwing it over them, or they can call a Paramedic using the phone. If there are awake pets nearby when a Sim or another pet they know faints, they will quite often run out of the lot and return with a Paramedic. It is known that dogs are slightly more likely to do this than cats. Also in this game, things can still catch on fire and eventually burn into a pile of ashes, plumbing can break, causing water to go everywhere (the repair woman can be called to fix anything broken), burglars can still rob you (though when they try to do this you can call the police or if you have a burglar alarm installed the police will come, arrest the criminal, and reimburse you for what you lost), you can still hire maids and gardeners (though you can't interact with them other than to fire or dismiss them), Simoleans are still used, you can still use Classic Control Mode with the pointer, though Direct Control Mode (where you use the Nunchuk to directly control your Sim's movements) is more popular on this version, and Sims can still get abducted by aliens if they spend a long time looking through a telescope. If this happens, Sims will not get pregnant, but they will go to the nearest toilet, sink, or trash can and puke. Sims can also call a therapist to reset their wants if the need be.

In this version, Sims will get fined if they have a party with music past 11:00 pm (though they will have been warned first at around 10:00), if they call the Fire Department or the Police on a false alarm, or (on rare occasions) if they put too much of their stuff from the Object Catalog in the Town Square. Strangely, if the Sim calls the Paramedic, they will not get fined, but just receive a stern message. In any case, even when the Sim just calls the maid or the repair woman and doesn't have enough money for it, or they couldn't afford to pay a fine, the Sim charging them will pull out a strange laser and suck up an object. Another strange thing is that pulling lots of pranks on the phone doesn't seem to get you in trouble.

Sims can also be just as creative with different foods in this game as with any other Sims game. They can choose from various different ingredients from lots of different categories (the foods available depend on the quality of the fridge), and they can even harvest their own foods like fruits and vegetables from home-grown plants and bushes and fish from aquariums. Sims can make freestyle food or follow recipes, each with it's own effect on your Sim, not just in bladder and energy, but emotionally, too. Sims can then create various different meals with their stoves, energy drinks with their blender, and even home-made pet food with their food processor. Sims may also make group meals if they have enough of everything, get snacks in the form of a bag of chips, or simply get a basic pre-made generic meal. Sims can also purchase a grill, which will give them a nice barbecue at 25 Simoleans apiece. If they are lucky, whilst searching the couch, Sims may also find an old piece of bread. It may be disgusting, but Sims will eat it, and it will cure the hunger motive after a while. Sims may also find money in the couch occasionally.

One new feature of this game is the mysterious Monkey Hand, which can be found when searching a couch. When found, it fills up one of the Sim that found it's motives completely, fulfills a want, makes them act differently, and sometimes it will even fill up every motive to the top. As would be expected, it is usually found in the more expensive couches, while you're more likely to find old bread in the cheaper ones.

The only keys to expanding families are pet adoption via the Pet Shop in the Town Square (in which you can also sell pets) even though you won't be able to customize the pets you get from here, raising your relationship with another Sim and asking them to move in with you (which they will do anyway if you ask them to marry you, but either way they will want to take their whole family and if you do not have enough room left for all of them, the Sim will most likely decline) and the real estate office where you can add new Sims via editing the family before moving to a new house. Also, on rare occasions, completely stray pets or pets that have run away from their homes may visit, in which case you will be able to check the microchip, and of the pet doesn't have one, you can take in the stray. If you start off with a big family and would like to decrease the number of occupants in your house, there are a few ways. If you are married to a Sim and you lower your relationship enough, you will eventually be able to break up with them, in which case they will automatically leave the house with any pets that may have had a higher relationship with them than they did with you and some of the family's money, or you can just ask a Sim to move out no matter what the relationship, and the same things will happen. When a Sim moves out, they will become available for move-in with a small amount of money (usually not enough to buy a house on their own so it may be necessary for a player to ask them to move in whilst meeting at the town square in order to give the Sim a home) and the pets they took with them. As for pets, you can take them to the Pet Shop in the Town Square and sell them, or you can simply take away your pets sources of shelter, food, play, and even your companionship and they will eventually run away. Keep in mind that groups of pets that were neglected may take longer to run away, as they will always want to stay together. Once a pet has run away, of you didn't want it to, you can call the police to report the missing pet, and hope that they find it. They won't always succeed. If left on their own after running away for a long amount of time, pets may become long gone, but for a while, they will usually just appear on other Sim's lawns as strays.

A pet's offspring usually looks like the parent of the same gender, ie: The mother dog is black and white, the father is brown and rust, the puppy is a female, so it will be black and white with a few rust-colored flecks. Occasionally, when mixing breeds of dog, the puppy will be the same breed as one of the parents, with no hint of the other breed, ie: When interbreeding a black Poodle with a russet-colored Collie, the offspring will be a dark brown Poodle, because the poodle has such a bizarre body and fur coat, there is no way to mix it with the collie. It is also common to breed to dogs that may even be almost exactly the same and to get a completely unique-looking offspring. Some splashes of color including green, pink, blue, and others can also be found on puppies or kittens.

Families

 * Newbie Family
 * Bob, Betty, and their dalmatian, Buddy


 * Hardiman Family
 * Dan, his wife Kate, and a collie named Buster


 * Oakley Family
 * The slob, Buck, living with his three dogs at Dogwood Forest.


 * Townsend Family
 * William, Linda, and their two dogs, Henrietta the pug and Fauntleroy live on Paw Valley Road

Other Townies
As the player progresses through the game by raising relationships and fulfilling wants, other Sims are unlocked. Players cannot start a game with these Sims but they can move them into already inhabited households by marrying them or simply increasing the relationship points with them enough to ask them to move in. Until a Sim is unlocked they will not appear around the Town Square or visit/be seen walking by their home. It is known that the last Townie to unlock is Hilary Duff and her Chihuahua.

Here are a list of the townies Unlocked and the aspiration points totals:


 * Charlie Prescott - 100
 * Patty Prescott - 100
 * Cindy Lou Boyle - 100
 * Claire Seville - 1000
 * Walter Mellon - 1000
 * Wanda Mellon - 1000
 * Babette Lambert - 10000
 * Jim Lester - 10000
 * Huckleberry Wong - 100000
 * Kiki Pickens - 100000
 * Timothy Pickens - 100000
 * Eddie Howard - 1000000
 * Joyce Howard - 1000000
 * Hilary Duff ???

Changes from earlier The Sims games for consoles

 * The 2 Player Mode from earlier games has been removed.
 * The repairman is now renamed as the "Repair Woman" in the PS2, GameCube and Wii versions and "Repair Person" in the PSP version, The Repairman is however not renamed in the Windows version or in The Sims Pet Stories.
 * Some objects from The Urbz: Sims in the City and The Sims 2 are removed.
 * Fears have been removed similar to The Sims Stories.
 * The Romance Aspiration has been removed from The Sims 2.
 * The Family and Creativity Aspiration has been added.
 * Pet Points has been added
 * Death has been removed (This caused criticism however).
 * Adult is the only life stage.

Trivia

 * This is the first game where a Windows and Console version were released at the same time. The 2nd time this happened is with The Sims 3 Late Night (Windows and Mac OS X) and The Sims 3 for Console (PS3, Xbox 360 and DS), both were released on Oct 26, 2010.
 * This is the only non-handheld game of The Sims 2 that has a week feature.
 * The Sims 2: Pets is similar to The Sims 3: Pets in many reasons. TS2 Pets had the PS2. GameCube and Xbox while TS3 Pets has the PS3 and Xbox 360.
 * They both have a Windows/Mac OS X and a Console version announced.
 * They both share the same name by having the word "Pet". This makes The Sims 3 Pets the only TS3 era game to share a name from The Sims 2 and The Sims Stories, The Sims 2 Pets and The Sims Pet Stories, respectively
 * Both games were/will be released in Fall. The Sims 2 Pets was released in Fall 2006 and The Sims 3 Pets will be released in Fall 2011.
 * They will not have a story similar to The Urbz: Sims in the City and The Sims 3 being open-ended and that the game cannot be finished.
 * The Sims 3 Pets, like other EPs. The Sims 3 Pets is sometimes spelled as The Sims 3: Pets instead of the official name, The Sims 3 Pets. This happens with The Sims 2 Pets.
 * The Sims 2 Pets for Console is sometimes spelled as The Sims 2: Pets instead of The Sims 2 Pets.