Talk:Blacksmith

Spheris Raws
The following probably needs to be reformatted/templatized. I just dump in whatever raw data I got from the game through playing. If this is useful for somebody, I'll try to update it with new stuff I discover.

Other than the generic crafting info, I also put in some quest related item crafting. Also, the stats for the 4 variants of the quest reward sword crafted in quest "Cutting Edge" as well as what option to get each one is included. (Differs only in looks afaik). I just dump it all together until somebody starts organize the quest-related pages.

Comments for Blacksmith: One of the more "rewarding" profession imo: You get something new every level (unlike some other professions which only makes a diff after level 5). These are a few tips I learned:


 * Always craft the best hammer you have at the best possible quality first.
 * Forging job cannot be queued. They make it such that it is "easier" for you to switch between Heat metal and Hammer metal. It's just EA's stupid design. They could make it better.
 * Be aware that your Forge can run "out of coal" in a long forging job. If you need to do a long forging job, make sure you have enough food and energy, and after every 2nd heating metal part, you can manually initiate a stock with coal command at the point where the metal piece is at highest point in the "orange" heat zone. After you restock the coal and continue making the item, the heat will drop but should probably be still in orange zone.
 * You can do hands-off crafting (no need to switch between heating metal at Forge and hammering metal at Anvil) if the number of mistakes tolerable is higher than the number of switches you need to make between Forge and Anvil. E.g. Say your Blacksmith is skillful enough such that crafting a Crude Longsword at legendary quality requires less than 4 "mistakes". With a good hammer, you only need one round of heating + hammering -> 1 mistake if you don't do anything allowing the metal to overheat, before your sim automatically switches to Anvil. iow, after initiating the forge command, you can just speed up the time and watch the item complete at legendary level without requiring the Forge "mini-game".  This is applicable to all items which can tolerate number of mistakes more than the number of times you need to switch between Forge and Anvil. (Beware of "out of coal" mistakes)
 * Don't bother with the shop for cash making. Use the shop only for distributing quality items to the other hero sims (they can buy it at the shop when it is open), as an alternative to the drag-and-drop on the target sim for free. Manual selling is just too slow and takes up too much time (which can be used for harvesting more ores and making more items). I prefer bulk producing items for which there is a surplus of raw materials and bulk sell them at the Village Shoppe. If you have a child (should get one!!!), you can drag the stuff to sell into his/her inventory and send him/her to do the selling instead while you do more important stuff.
 * Higher tier items need support from ALL heroes. Everybody should get to know the blacksmith and enable a tracking marker (from the relationship view, click on the portrait while awake and turn marker on), so that items can be directly dropped onto him. E.g. Mystical Metal Fragments which is used for all the top-tier items can be found occasionally in quests (esp on patrols/adventures by combat sims). The only other way is by trading after the territory is open (which takes a LONG time and a LOT of collecting/trading). e.g. unicorn horn which is used for the Doomplate (best armor) can be traded for if the territories are available after a long chain of trading. FYI, 1 unicorn horn <- 3 dark stones <- 6 tablet of the Watcher <- 18 jeweled rings <- 54 goose feathers <-324 wildflowers. Other than requiring the merchant, it will probably require the other heroes (esp Wizard, Physician and Spy) to help gather the wildflowers.
 * Don't take on the Blacksmith Apprentice quest unless you have resources to put up a second set of Forge and Anvil. The bastard does nothing for you except interfere with your forging jobs by trying to use the Forge and Anvil.

Journeyman Smith (Name)

Level 1
 * Can create basic weapons, armors and items at the Forge
 * Can mine Ore from exposed rock
 * Goods can be sold at the Smithy's Market Stall

Level 2
 * New weapons, armor and Kingball paddles unlocked at the Forge
 * Metalworking requires slightly less time and has a slightly higher chance of success
 * Can mine Ore from exposed rock
 * Goods can be sold at the Smithy's Market Stall

Level 3 Journeyman Smith (Name)
 * New armor, hammers and staves unlocked at the Forge
 * Metalworking requires slightly less time and has a slightly higher chance of success

Level 4
 * New weapons unlocked at the Forge
 * Metalworking requires less time and has a higher chance of success

Blacksmith (Name)

Level 5
 * New weapons, armor, hammers, and Kingball paddles unlocked at the Forge
 * Metalworking requires noticeably less time and has a noticeably higher chance of success

Level 6
 * New weapons, armor and staves unlocked at the Forge
 * Metalworking requires a lot less time and has a lot higher chance of success

Level 7
 * New armor unlocked at the Forge
 * Metalworking requires much less time and has much higher chance of success

Level 8
 * New armor, weapons, hammers, staves unlocked at the Forge
 * Metalworking requires much less time and has much higher chance of success

Level 9
 * New weapons and armor unlocked at the Forge
 * Metalworking requires almost no time and has a great chance of success

(?)Forgemaster/Forgemistress (Name) Level 10
 * New weapons and armor unlocked at the Forge
 * Metalworking requires almost no time and has a great chance of success

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=================================================================== Forging

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Level 1:

Untempered Longsword A hastily constructed sword befitting a peasant, no more. Attack:1 Weight:6
 * Cruddium:2
 * Ferrous:3

Longsword A sturdy sword of average quality and balance, it will serve adequately in a fight. Attack:3 Weight:5
 * Ferrous:5

Crude Longsword A longsword of surpassingly poor quality. It is likely that a sword such as this was not only made by an apprentice blacksmith, but one with a decided lack of talent. Attack:0 Weight:8
 * Cruddium:5

Crude Plate Mail Offering adequate protection, it was crafted with extremely heavy and low-quality Cruddium. All but the strongest of warriors will become exhausted after wearing it for a short while. Defence:4 Weight:9
 * Cruddium:4
 * Ferrous:5

Chainmail A reasonably light armor made of interlinking metallic chains. It offers decent protection and flexibility, allowing it to be worn with little risk of exhausting during long battles. Defence:3 Weight:5
 * Ferrous:7

Bear Hide Armor Light in weight and light in protection, this odiferous armor is favored by those who need to mvoe quickly and quietly. Defence:2 Weight:2
 * Bear Meat:2
 * Ferrous:2

Ramshackle Chestguard While no one can be sure, it seems likely that a leprous, untalented peasant put this armor together out of several rusted scythe blades while blindfolded and drunk. Defence:1 Weight:5
 * Cruddium:7

Rustic Paddle A simple yet sturdy Kingball paddle commonly used by country folk. Power:1
 * Ferrous:3

Ferrous Hammer Ferrous hammers are a bit lighter than Cruddium but equally strong, making them easier and more efficient to use. Power:2
 * Cruddium:2
 * Ferrous:5

Cruddium Hammer A basic blacksmith's hammer. The Cruddium lends its great weight but little else. Power:1
 * Cruddium:5

Basic Staff A staff so basic, it's a wonder that some consider it magical. Power:1
 * Cruddium:1

Level 2:

Greatsword The greatsword is larger and far heavier than a standard longsword, allowing the wieldder to do great damage, but at the expense of being weighed down by such an unwieldy weapon. Attack:5 Weight:10
 * Cruddium:3
 * Ferrous:6

Fiery Greatsword The greatsword is larger and far heavier than a standard longsword, allowing the wieldder to do great damage, but at the expense of being weighed down by such an unwieldy weapon. Attack:6 Weight:10
 * Flame Sword Enchantment:2
 * Greatsword:1

Plate Mail While heavy, plate mail offers excellent protection from all manner of weapon It is favored by knights the world round. Defence:5 Weight:8
 * Cruddium:3
 * Ferrous:8

Expert Paddle A paddle made for skillful players power:4
 * Electrum:2
 * Ferrous:2
 * Phosphorus:2

Level 3

Steel Plate Mail Crafted from high-quality materials and tempered with phosphorus to produce a stronger alloy, steel plate mail is superior armor that any hedge knight would be proud to wear. Defence:5 Weight:7
 * Ferrous:7
 * Phosphoris:3

Steel Hammer Steel hammers provide a much smoother strike than lesser quality hammers, allowing their user to smith much quicker and with fewer mistakes Power:4
 * Ferrous:5
 * Phosphorus:3

Staff of the Watcher Blessed by the twin discipline of faith and magic, this powerful staff is bestowed only upon the most high-ranking wizards sanctioned by the Church. Power:3
 * Electrum:3
 * Ferrous:3
 * Wizard's Staff Core:1

Level 4

Steel Longsword Crafted rom high-quality materials and tempered with phosphorus to produce a far stronger alloy, the steel longsword is a superior weapon and one any hedge knight would be proud to hold. Attack:4 Weight:5
 * Ferrous:5
 * Phosphorus:2

Fiery Steel Longsword Crafted rom high-quality materials and tempered with phosphorus to produce a far stronger alloy, the steel longsword is a superior weapon and one any hedge knight would be proud to hold. Attack:5 Weight:5
 * Flame Sword Enchantment:1
 * Steel Longsword:1

Level 5:

Embossed Longsword A sword of exquisite craftsmanship and beauty. Not only is it deadly on the field of battle, it will also make its wearer cut a dashing figure at the fanciest ofsoirees. Attack:4 Weight:4
 * Adamantle:2
 * Electrum:2
 * Ferrous:3
 * Phosphorus:2

Fiery Embossed Longsword A sword of exquisite craftsmanship and beauty. Not only is it deadly on the field of battle, it will also make its wearer cut a dashing figure at the fanciest ofsoirees. Attack:5 Weight:4
 * Flame Sword Enchantment:1
 * Embossed Longsword:1

Advortonian Scale Developed by a remote band in the Advortonian highlands, this armor is both light and extremely sturdy. It gave them such an advantage over their enemies that they quickly conquered much of Advorton under their banner. Defence:4 Weight:2
 * Electrum:4
 * Ferrous:5
 * Phosphorus:2

Excalipaddle Using the most advanced techniques in Kingball paddle technology, all the professionals agree, this is the best Kingball paddle money can buy. You won't see a professional tournament where the winner isn't wielding oen of these bad boys.
 * Adamantle:2
 * Mithral:2

Watcher's Hammer These hammers are the standard used by the smiths of Yacothia to forge the superior armamants of Jacob's Sword.
 * Adamantle:3
 * Electrum:3
 * Mithral:4

Staff of Indeterminate Evil It's not a bad staff, really; just misunderstood! Sure, it's dark and spikey and has a skull on it. And ok, MAYBE it was imbued with infernal malice and ultimate destructive power. But if you got to know it a little better, you'd get along just fine.
 * Mithral:4
 * Phosphorus:2
 * Wizard's Staff Core:1

Level 6:

Precise Scimitar A deadly single-edged sword developed by a band in Advorton. Its light weight allows it to be swung far faster than the standard longsword. Attack:3 Weight:1
 * Ferrous:4
 * Mithral:2
 * Phosphorus:2

Fiery Precise Scimitar A deadly single-edged sword developed by a band in Advorton. Its light weight allows it to be swung far faster than the standard longsword. Attack:4 Weight:1
 * Flame Sword Enchantment:1
 * Precise Scimitar:1

Knight's Plate The addition of Mithral to the standard steel alloy creates an extremely strong and fairly light armor. The Mithral makes it much costlier, though... Defense:5 Weight:6
 * Ferrous:6
 * Mithral:2
 * Phosphorus:3

Level 7:

Lord's Plate Made from the highest quality materials and due to its high price and fancy look, it is favored by well-to-do noblemen who want to impress both on the battlefield and on parade. Defense:6 Weight:6
 * Azurite:2
 * Ferrous:4
 * Mithral:4
 * Phosphorus:2

Magical Staff Wiseguys are always asking wizards, "Is that a magical staff in your reagent pouch, or are you just happy to see me?" Here's the answer. Power:7
 * Adamantle:3
 * Mithral:4
 * Wizard's Staff Core:2

Level 8:

Mithral Longsword The Mithral alloys used to construct this sword lend t extra lightness and sharpness as well as a haunting beauty. Swords of such exquisite construction are ideal for enchanting. Attack:5 Weight:4
 * Adamantle:3
 * Mithral:5

Fiery Mithral Longsword The Mithral alloys used to construct this sword lend t extra lightness and sharpness as well as a haunting beauty. Swords of such exquisite construction are ideal for enchanting. Attack:6 Weight:4
 * Flame Sword Enchantment:1
 * Mithral Longsword:1

Adamantle Battleplate Lined with Adamantle, this light-weight armor provides excellent protection. Defense:6 Weight:4
 * Adamantle:4
 * Electrum:4
 * Mithral:6

Angelshammer ??? Power:10
 * Adamantle:2
 * Azurite:2
 * Mana Stone:3
 * Mithral:5
 * Mystical Metal Fragment:1

Doomstaff A staff of pure evil, it gives its wielder extreme power, but at the cost of catching the Reaper's eye.
 * Power:10
 * Adamantle:3
 * Arcane Edge:1
 * Mana Stone:2
 * Soul Fragment:7
 * Wizard's Staff Core2

Level 9:

Darkstone Bulwark Forged of Darkstone, an alloy created from Mithral and Mana Stones, this armor is sought after by warriors the world round. Rare is the smith skilled enough to craft it. Defense:7 Weight:5
 * Azurite:2
 * Mana Stone:7
 * Mithral:7

Level 10:

Mana's Edge This sword is constructed of Mithril with a Mana Crystal core, which absorbs magic from its surroundings. The blade is then sharpened by a Mana Crystal whetstone, igniting the core and imbuing the entire sword with mystical power. Attack:6 Weight:4
 * Mana Stone:5
 * Mithral:7

Doomplate No one knows the cursed legacy of this legendary armor, only that it can protect its owner from any blade. It is rumored that such armor can only be forged from the death of a mythical beast of such surpassing purity that killing it would cast a permanent blight on the murderer's soul. Defense:10 Weight:5
 * Adamantle:4
 * Mithral:4
 * Mystical Metal Fragment:2
 * Unicorn Horn:1

Angelsguard Muth tells of an armor of white and gold, gifted by Jacob to man who would found the Jacob's Swords. For twenty years he went without losing a single battle while wearing it. Filled with Hubris, he single-handedly attempted to take on a horde of oppressed peasants. While he fought valiantly, they eventually tore him and his armor to pieces. These pieces were eventually scattered throughout the land, waiting for a master smith to reforge them. Defense:9 Weight:1
 * Electrum:3
 * Mana Stone:5
 * Mithral:8
 * Mystical Metal Fragment:4

Crafting Books:

Watcher's Blade (require level 6?) The standard issue in the ranks of Jacob's Sword. This weapon is blessed by an Eye of Jacob. Not recommended for Peterans or tose clumsy with sharp objects. Attack:5 Weight:5
 * Adamantle:1
 * Consecrated Well Water:2
 * Ferrous:7
 * Phosphorus:2

Sword of the Chinchilla (require level?) A sword with weak magical properties, no one is really sure what it has to do with chinchillas. Scholars hypothesize that, like a chinchilla, it is light in weight yet more dangerous than meets the eye. Attack:6 Weight:6
 * Ferrous:7
 * Mana Stone:1
 * Phosphorus:3

Angel's Talon (requires level 10) A sword of legend, rumored to have been gven to Peter by The Watcher. This sword was eventually shattered into pieces bythe battling of the two faiths over who should own the sword. The pieces were scattered across the continent and eventually lost to time. Attack:8 Weight:3
 * Mithral:10
 * Mystical Metal Fragment:3

Doomsword (requires level 10) While this dealy sword can deliver gaping wounds to the most armored of opponents, its cursed history is filled with tales of many masters, all of whom met with horrible ends. This sword was eventually lost to time, its last known owner driven insane. He was rumored to have wandered the world looking for man or beast capable of defeating him in combat... Attack:10 Weight:0
 * Adamantle:4
 * Doomsword Blade:1
 * Doomsword Hilt:1
 * Mana Stone:4
 * Mithral:3

Special Quest:

Fixed Sword This sword has been repaired and is once again ready for battle
 * Broken Sword:1

Scrap Metal (Cutting Edge) A sheet of base metal used for various smithing repairs
 * Cruddium:3
 * Ferrous:2

Courtly Cooking Pot (Cutting Edge) A regal cauldron, just haughty enough to fix meals or a king.
 * Adamantle:1
 * Broken Cooking Pot:1
 * Scrap Metal:2

Super Alloy (Cutting Edge) A long-lost formula of metallurgy that allows a skilled crafter to blend both Mithral and Adamantle ores into an incredibly strong substance.
 * Adamantle:3
 * Ferrous:1
 * Mithral:2

Prototype Adamantle Blade (Cutting Edge) A sword blade composed of durable adamantle ore, heavy enough to deal massive blunt trauma damage. Attack:2 Weight:8
 * Adamantle:3
 * Crude Longsword:1

Prototype Mithral Blade (Cutting Edge) A sword blade composed of supple Mithral ore that takes an edge shaper tan a Jacobian sermon. Attack:2 Weight:3
 * Curde Longsword:1
 * Mithral:2

Prototype Alloy Blade (Cutting Edge) An experimental recipe which smelts together Adamantle and Mithral ores to form a superior and durable metal composite. Attack:4 Weight:3
 * Crude Longsword:1
 * Superior Alloy:1

Unfinished Legendary Blade (Cutting Edge) An experimental recipe which smelts together Adamantle and Mithral ores to form a superior and durable metal composite. Attack:4 Weight:3
 * Adamantle:1
 * Mithral:1
 * Prototype Alloy Blade:1
 * Superior Alloy:1

Balmung (Cutting Edge - Electrum - A Wicked Blade) The first incarnation of this wicked blade was called Balmog and was rumored to be the material prison of a malevolent demon. Blades patterned after tihs seem to retain a sinister presence. Attack:7 (unsharpened) Weight:3

Trenfher (Cutting Edge - Electrum - A Deadly Blade) A heavy, curved blade of ancient design, generally used for ceremonial combat andtribal rituals Attack:7 (unsharpened) Weight:3

Galatine (Cutting Edge - Azurite - A Gallant Blade) A handsome sword of peerless form and superior function. The blade is said to gleam radiantly when wielded by a brave and worthy soul. Attack:7 (unsharpened) Weight:3

Seraphim (Cutting Edge - Azurite - A Heavenly Blade) An elegant sword with a blade of shining metal and ornate hilt supposedly patterned after angelic weaponry. Attack:7 (unsharpened) Weight:3

Golem Disguise Prototype: "Special Agent Tock will want to look at me wearing this!"
 * Mithral:3

Azurite Crucible The Philosopher's Stone) A metallic crucible capable of withstanding incredibly high heat
 * Azurite:2

The Philosopher's Stone (The Philosopher's Stone) A legendary stone, rumored to possess extraordinary elemental powers. Many believe it is capable of transmuting base metals into gold.
 * Azurite Crucible:1
 * Cockatrice Egg:1
 * Transmuting Agent:1