Hybrid

A hybrid is when a Sim has more than one different life state, for example, a vampire alien. These hybrids can add a new dimension to the game, adding new difficulties and similarities.

Alien
The Aliens life state is just a skin tone and different genetics - therefore it can be coupled with any other life stage, this usually results in the creature having a different colour skin tone, for example a vampire alien will have a turquoise skin tone. The only exception is Servos and Bigfoot.


 * Alien-Vampire: when created without mods, the Aliens skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.
 * Alien-Zombie: a zombie with alien eyes.
 * Alien-Ghost: minimal differences to an ordinary ghost Sim.
 * Alien-Werewolf: the green skin will show through the fur on the face.
 * Alien-PlantSim: Indistinguishable to an ordinary PlantSim.
 * Alien-Witch: An Alien with alignment skintones, which add sparkles in good alignment and green skin for evil.

Zombie
Again, the zombie life state is just a skin tone, a few autonomous reactions and a funny walk, therefore it can be mixed with any life state.


 * Alien-Zombie: a zombie with alien eyes
 * Zombie-Ghost: Indistinguishable from a ghost excluding skin and occasional thoughts of brains.
 * Zombie-Vampire: Zombies have a similar effect made on them as alien vampires, their skin turns turquoise, albeit textured as a zombie. They retain their zombie shuffle and are otherwise the same.
 * Zombie-Werewolf: Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and a blueish skintone shows through the hair on face.
 * Zombie-PlantSim: Indistinguishable from a PlantSim excluding shuffle and portrait.
 * Zombie-Witch: Indistinguishable from a zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.

Vampire

 * Alien-Vampire: when created without mods, the Aliens skin turns turquoise and their black eyes turn red. Mods exist to override these changes and create fangs only.
 * Zombie-Vampire: Zombies have a similar effect made on them as alien vampires, their skin turns turquoise, albeit textured as a zombie. They retain their zombie shuffle and are otherwise the same.
 * Vampire-Ghost: A dead vampire has the ghost of a Sim who has died of starvation, which is transparent.
 * Vampire-Servo: Servo can become a vampire, meaning as well as dying in water, he'll also die in the sun. This is solved by having the Servo sleep in a coffin.
 * Vampire-Werewolf: This combination can be very irritating and can kill your Sim if not careful, as transformations take place on milestones in the day, if the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.
 * Vampire-PlantSim: A combination that is maintained easily by fitting a sun-lamp above the sleeping Sim's coffin. Otherwise, an unrealistic combination, as UV rays are generally cited as the scientific reason for vampire deaths, and sun-lamps give off UV rays in order to grow crops.
 * Vampire-Witch: The same as a vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good vampire witch will have sparkly skin, and an evil vampire witch will have turquoise skin.

Werewolf

 * Alien-Werewolf: the green skin will show through the fur on the face.
 * Zombie-Werewolf: Merged abilities, the werewolf 'lupe' overwrites the zombie shuffle and a blueish skintone shows through the hair on face.
 * Werewolf-Servo: Servo will have yellow eyes at night and will behave the same as an ordinary werewolf. The power motive will shoot up at night.
 * Vampire-Werewolf: This combination can be very irritating and can kill your Sim if not careful, as transformations take place on milestones in the day, if the Sim is close to death, this transformation will kill them of starvation. Otherwise, the Sim will inherit all abilities of both.
 * Werewolf-Witch: the same as a werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good werewolf witch will have sparkly skin showing through fur, and an evil vampire witch will have green skin showing through fur.

PlantSim

 * Alien-PlantSim: Indistinguishable to an ordinary PlantSim.
 * Zombie-PlantSim: Indistinguishable from a PlantSim excluding shuffle and portrait.
 * Vampire-PlantSim: A combination that is maintained easily by fitting a sun-lamp above the sleeping Sim's coffin. Otherwise, an unrealistic combination, as UV rays are generally cited as the scientific reason for vampire deaths, and sun-lamps give off UV rays in order to grow crops.

Witch

 * Alien-Witch: An Alien with alignment skintones, which add sparkles in good alignment and green skin for evil.
 * Zombie-Witch: Indistinguishable from a zombie excluding alignment skin overrides, which turn the Sim sparkly and green for good and evil, respectively.
 * Vampire-Witch: The same as a vampire, excluding the possible skin-tone changes made by the alignment of good and evil. A good vampire witch will have sparkly skin, and an evil vampire witch will have turquoise skin.
 * Werewolf-Witch: the same as a werewolf, excluding the possible skin-tone changes made by the alignment of good and evil. A good werewolf witch will have sparkly skin showing through fur, and an evil vampire witch will have green skin showing through fur.
 * Witch-Ghost: Does not harness whatever abilities they had when they were alive. Behave the same as a normal ghosts but inherit skintone changes.

Sim-Grim Reaper
Behaves the same as an ordinary Sim, either inherits mother's skin tone father's invisible skin tone genetic, or inherits father's pale skin tone. Can have erratic facial features such as invisible skin or in the case of pre-made hybrids, distorted facial features.